Even though it uses information already available to you, it's an augmentation of your natural hearing ability -- sound is supposed to stay sound, visual is supposed to stay visual. If one player has their audio augmented by having a visual representation of the sound, they have a clear unfair competitive advantage.
That said, experienced players who have not used this before would likely find it to be a hindrance to how they've learned to play the game -- I'd feel as though it would be a distraction to me. On Thu, Oct 8, 2015 at 3:00 PM, <[email protected] > wrote: > Send Csgo_servers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Csgo_servers digest..." > > > Today's Topics: > > 1. Re: Asus Sonic Radar? (Michael Loveless) > 2. Re: Asus Sonic Radar? (wesley4060) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 8 Oct 2015 14:36:29 -0400 > From: Michael Loveless <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Asus Sonic Radar? > Message-ID: > <CAMSFVDhA= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > >From watching youtube videos of this, it seems to create a heatmap-esque > looking indicator on your screen where player sounds are coming from, > thickening when you get closer to them. Even if they are sounds not > actually being heard by a third person like a player toggling weapons. > > On Thu, Oct 8, 2015 at 2:33 PM, wesley4060 <[email protected]> wrote: > > > The sonic radar just uses information from your sound card(non usb) and > > you can create a sound profile/EQ to do the same thing with sound. > > > > Sent on the new Sprint Network from my Samsung Galaxy S?4. > > > > > > -------- Original message -------- > > From: [email protected] > > Date:10/08/2015 2:26 PM (GMT-05:00) > > To: [email protected] > > Subject: Re: [Csgo_servers] Asus Sonic Radar? > > > > ESP etc, work by 'unlocking' data normally not available to the player > > (e.g. Through walls). The ASUS technology, if I understand correctly, > just > > highlights information that is legally available to the player already. > > > > Is it cheap? Yeah. Is it against any TOS or EULA, no. > > > > Sent from my iPhone > > > > On Oct 8, 2015, at 11:10, Michael Loveless <[email protected]> > > wrote: > > > > I'm curious what some of you think about this? > > > > http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/ > > > > > > I'm finding out that someone in my clan has been using this for quite > some > > time. The kid has the game sense of a cheese sandwich but always knows > > where people are. He plays in no competitive leagues at all, just a > > matchmaking god. > > > > Right in it's description in the link it tells you flat out that it gives > > you an advantage in certain scenarios and also enhances/pinpoints > footstep > > sound. > > > > Here is a snippet from the link that bothers me the most: > > > > "Sonic radar gives a strategic advantage on some very particular moments > > such as: > > > > - being threatened from outside the gamers sight range (draw distance)" > > > > That is fucked. It's completely toggleable as well. Maybe someone here > has > > better insight on this and why it's allowed when on the surface it seems > to > > be on the same level as ESP, radar, or any other cheat that detects > players > > positions. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20151008/e1c24a98/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Thu, 8 Oct 2015 14:43:31 -0400 > From: wesley4060 <[email protected]> > To: <[email protected]> > Subject: Re: [Csgo_servers] Asus Sonic Radar? > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > No it just uses sound, I have the sonic radar and it can't be used with > USB audio products. But works with on board audio > > > Sent on the new Sprint Network from my Samsung Galaxy S?4. > > <div>-------- Original message --------</div><div>From: Michael Loveless < > [email protected]> </div><div>Date:10/08/2015 2:38 PM (GMT-05:00) > </div><div>To: [email protected] </div><div>Subject: > Re: [Csgo_servers] Asus Sonic Radar? </div><div> > </div> > >From watching youtube videos of this, it seems to create a heatmap-esque > looking indicator on your screen where player sounds are coming from, > thickening when you get closer to them. Even if they are sounds not > actually being heard by a third person like a player toggling weapons. > > On Thu, Oct 8, 2015 at 2:33 PM, wesley4060 <[email protected]> wrote: > > > The sonic radar just uses information from your sound card(non usb) and > > you can create a sound profile/EQ to do the same thing with sound. > > > > Sent on the new Sprint Network from my Samsung Galaxy S?4. > > > > > > -------- Original message -------- > > From: [email protected] > > Date:10/08/2015 2:26 PM (GMT-05:00) > > To: [email protected] > > Subject: Re: [Csgo_servers] Asus Sonic Radar? > > > > ESP etc, work by 'unlocking' data normally not available to the player > > (e.g. Through walls). The ASUS technology, if I understand correctly, > just > > highlights information that is legally available to the player already. > > > > Is it cheap? Yeah. Is it against any TOS or EULA, no. > > > > Sent from my iPhone > > > > On Oct 8, 2015, at 11:10, Michael Loveless <[email protected]> > > wrote: > > > > I'm curious what some of you think about this? > > > > http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/ > > > > > > I'm finding out that someone in my clan has been using this for quite > some > > time. The kid has the game sense of a cheese sandwich but always knows > > where people are. He plays in no competitive leagues at all, just a > > matchmaking god. > > > > Right in it's description in the link it tells you flat out that it gives > > you an advantage in certain scenarios and also enhances/pinpoints > footstep > > sound. > > > > Here is a snippet from the link that bothers me the most: > > > > "Sonic radar gives a strategic advantage on some very particular moments > > such as: > > > > - being threatened from outside the gamers sight range (draw distance)" > > > > That is fucked. It's completely toggleable as well. Maybe someone here > has > > better insight on this and why it's allowed when on the surface it seems > to > > be on the same level as ESP, radar, or any other cheat that detects > players > > positions. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20151008/7abdb0f9/attachment-0001.html > > > -------------- next part -------------- > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 42, Issue 16 > ******************************************** >
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