Yes TF2 works like this, i can confirm that. I was just looking for confirmation so that the updating server doesn't require actual login, only running it.

-ics

Jack M. kirjoitti:
I can't confirm this but I think as long as you have sv_setsteamaccount set with a valid ID in your configs when the server runs you won't need to change you method of updating your servers since the idea is to check at run time if your server is blacklisted or not. Not at the time of update.

Someone can correct me if I'm wrong but I'm fairly confident TF2 works this way as well. Granted TF2 will still allows for anonymous logins which after these updates are rolled out counter-strike will not.

On Wed, Oct 14, 2015 at 12:21 AM, ics <i...@ics-base.net <mailto:i...@ics-base.net>> wrote:

    No, i'm more interested if we can still update servers without
    logging into an account (use anonymous login).

    -ics

    Louis Crossing kirjoitti:


        On 14 October 2015 at 13:03, ics <i...@ics-base.net
        <mailto:i...@ics-base.net> <mailto:i...@ics-base.net
        <mailto:i...@ics-base.net>>> wrote:

            1. TF2 allows anonymous logins on server updates - why
        wouldn't CSGO?


        That's already been answered.

        On 14 October 2015 at 09:37, Ido Magal <i...@valvesoftware.com
        <mailto:i...@valvesoftware.com> <mailto:i...@valvesoftware.com
        <mailto:i...@valvesoftware.com>>> wrote:

            Game Server Providers' complaint about the impact that the
        current
            IP banning method has on their operation has made this
        more urgent
            since with this feature we'll also be able to shield GSPs
        from bad
            actors.


        ^^^^ to replace the IP banning system


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--
Have a good one,
Jack McEachern


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