Thanks, Ido!

On Thu, Oct 15, 2015, 3:45 PM Ido Magal <i...@valvesoftware.com> wrote:

> The token limit has been increased from 50 to 1000.
>
> Cheers.
>
> > On Oct 13, 2015, at 18:38, Ido Magal <i...@valvesoftware.com> wrote:
> >
> > Q. What is the purpose of this update?
> > A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
> >
> > Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> > A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
> >
> > Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> > A. That will be correct as of Stage 3.
> >
> > Q. So people need to have landlines to run servers now?
> > A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
> >
> > Q. What specifically happens if you don't log into an account after
> stage three?
> > A. The result will be identical to the current IP ban: players will not
> be able to connect.
> >
> > Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> > A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
> >
> > Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> > A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
> >
> > Q. Why don't my previously registered servers show up?
> > A. Fixed.
> >
> >
> > _______________________________________________
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> >
>
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