Whoever is renting it would generate their own to put into the server.cfg file. On Oct 15, 2015 4:25 PM, "Ejziponken -" <sza...@hotmail.com> wrote:
> I still dont get what serverproviders are suposed to do here. Lets say u > have 1000 servers, do u really have to generate 1000 tokens and add them > one by one into each servers config? :P > That makes no sense at all. > > > > > From: i...@valvesoftware.com > > To: csgo_servers@list.valvesoftware.com > > Date: Thu, 15 Oct 2015 19:47:06 +0000 > > Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server > Operation > > > > The token limit has been increased from 50 to 1000. > > > > Cheers. > > > > > On Oct 13, 2015, at 18:38, Ido Magal <i...@valvesoftware.com> wrote: > > > > > > Q. What is the purpose of this update? > > > A. We had intended to adopt Favorites migration from TF2 for some time > now. Game Server Providers' complaint about the impact that the current IP > banning method has on their operation has made this more urgent since with > this feature we'll also be able to shield GSPs from bad actors. > > > > > > Q. Is this [ new method ] just to generate the token, or if this > occurs will the tokens become invalid while that ban/lock is in place? > > > A. Any such or similar infraction by the GSLT owning Steam User will > result in the disabling of all of that user's GSLTs. > > > > > > Q. So does this mean I can't run a CS:GO server unless I own CS:GO? > > > A. That will be correct as of Stage 3. > > > > > > Q. So people need to have landlines to run servers now? > > > A. No. But there are currently restrictions on what constitutes a > qualifying phone number. VOIP / burner numbers are currently non-qualifying. > > > > > > Q. What specifically happens if you don't log into an account after > stage three? > > > A. The result will be identical to the current IP ban: players will > not be able to connect. > > > > > > Q. So can these tokens be used in place of the webapi_authkey ? will > we need BOTH keys now to use the workshop? > > > A. The webapi authkey was previously an intermediate step to creating > a GSLT. It is no longer necessary. > > > > > > Q. And just to be clear, it's 50 at any one time, not 50 total > lifetime, correct? > > > A. Correct. You can delete unused GSLTs and generate new ones. We're > reevaluating the 50 token limit. > > > > > > Q. Why don't my previously registered servers show up? > > > A. Fixed. > > > > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > Csgo_servers@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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