No problem at all. The workshop problem fixed itself in the night,
apparently. I guess valve services were just being flaky.
On Oct 21, 2015 7:25 AM, "Michael Loveless" <[email protected]> wrote:

> After further checking, it appears that because sv_maxupdaterate was set
> to 0, it is now forcing that upon players now in a negative way as it never
> did before. I'm almost positive having that cvar set to 0 would always
> allow it to max out like fps_max, right? My apologies to Absurd for
> diverting your original thread but I wanted to follow up on what I posted
> last night.
>
> On Tue, Oct 20, 2015 at 9:39 PM, Michael Loveless <[email protected]
> > wrote:
>
>> Also, seems that clients cl_updaterate is being forced to 0 which is
>> resulting in no footstep/gunshot sounds and see through smokes. Checked my
>> servers and it doesn't appear that the server is forcing clients to that
>> rate.
>>
>> On Tue, Oct 20, 2015 at 9:35 PM, Niko <[email protected]> wrote:
>>
>>> Not to mention that i can't query the api anymore:
>>>
>>> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=192.99.41.233:25155&format=json
>>>
>>> (not loading)
>>>
>>>
>>> On 10/21/2015 03:33, Joshua Travis wrote:
>>>
>>> Same issue here.  And this is after intermittent problems the last two
>>> days with the server hanging at map end with ugc spam...  Finally just went
>>> back to the workshop hoping they ironed out some of these bugs.  Guess not.
>>>
>>> On Tue, Oct 20, 2015 at 5:06 PM, Absurd Minds <[email protected]>
>>> wrote:
>>>
>>>> I know the thing where you can delete those three text files, but I
>>>> deleted them all months ago, and I verified that they didn't re-download
>>>> with the update. Yet all of my workshop servers start on de_dust and users
>>>> cannot join.
>>>>
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>>>
>>>
>>>
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>>
>>
>
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