Ohhh ok.

On Tue, Nov 10, 2015 at 7:33 PM, Ido Magal <[email protected]> wrote:

> No. This does not eliminate the need for an authkey for workshop maps.
>
>
>
> The authkey you no longer need is the one necessary to generate the GSLT
> prior to the web interface.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Absurd Minds
> *Sent:* Tuesday, November 10, 2015 4:29 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
>
>
>
> Does this mean I need to remove my authkey from my server startup command
> now?
>
> On Nov 10, 2015 7:28 PM, "Ido Magal" <[email protected]> wrote:
>
> Notice of changes to CS:GO Game Server Operation
> ------------------------------
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1: The GSLT creation utility went live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2 * [NOW]*: You can now use the sv_setsteamaccount concommand to
> log in with your GSLT. it is still possible to run a dedicated server
> without a GSLT. Anonymous login will happen automatically if no game server
> login token is specified. Please report back any issues with logging in
> using the game server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> ------------------------------
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>
>
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