Hey,
I don't use gamemodes_server either. New maps end up in maplist.txt
which is hard linked to mapcycle.txt.
Sourcemod then handles the map changes and nominations.
I also don't appreciate the fact that maps never change the name, unless
you can stop guys like me from grabbing them and using them on local,
then not renaming the maps will hurt both parties.
A clean solution would be to md5 check the map and if the version is
different then the local one is deleted and the new one is downloaded.
But as we say in italian, i'm probably talking to the wind (nobody will
care)
I guess I will just happily continue using my method as it works fine
until the day that workshop will be more interesting (not going to
happen soon i guess).
Greetings
Niko
PS: by 'cloud' i funnily referred to the fact that files are hosted on
someone's else server where i have no control.
On 11/22/2015 15:44, ham5 wrote:
It used to fetch the new version when it did it checks -
sv_ugc_manager_max_new_file_check_interval_secs .... something got broken
with this too at some point, you see it doing its checks, but like you said
it will only get the updated map when it is actually played.
niko
I don't know what to say if you think a couple clicks to put a map into a
workshop collection is more efforts then editing the gamemodes_server.txt
file every time you add a map.
maps show like that to lets users know your using the real workshop version!
it's up to date and they are not going to get kicked because there map
version is different. :)
you can use host_info_show 2 and it will just show id/name but then you
don't get the workshop icon in the community browser (another bug imo)
5) never trust the cloud
very funny this term 'cloud'
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