I'd like to be the first to step in and say I run a ten man community server with competitive rules with no donations or unfair advantages. Just straight up community comp.
Shameful plug but sansa.dathost.net:17902 . I love counter strike so the monthly fee doesn't bother me in order to make some people happy and feel at home. If I do take donations in the future, it certainly won't have any benefits Sent from my iPhone > On 14 Dec 2015, at 13:41, Matthias InstantMuffin Kollek <[email protected]> > wrote: > > It's kind of shady that people went forth asking for the MOTDs to be fixed, > and listed a lot of use cases except for ads (which they are all using MOTDs > for). > I get that you're trying to promote and save your company here, but what > you're saying is still bullshit. > These player-abusing communities shouldn't be online in the first place. I > have yet to find a single decent server (no p2w, no pseudo-donations, not > being hosted by actual, clueless kids) that does run ads. > You are part and reason for the change that underwent in financing > communities. From either a bunch of friends that love to play the game who > throw together the money, or communities that create and manage their own > creative, sophisticated and unique content (and could therefore rely on > actual donations), to teenagers that need to rent as many cheap and slow VPSs > as possible to run as many servers with ads as possible (and other > thrown-together things like p2w-systems and weapon skins), trying to force > the young target group of players to hop on and indulge your horrors. > > 5-10 years ago it was not normal to: > -Get unfair advantages on community servers for money > -Get market item usage rights on community servers for money > -Have an ad played per round (an [expletive] loud one at that) > -Be forced to enable dynamic motds in order to join teams (therefore > theoretically infringing the policy of truth, by not properly stating in the > server browser that this server is not freely available, but has certain > requirements) > > So yeah, please throw the first stone if you think this development is not > abusive. Just letting you know you're being a joke though. > >> On 14.12.2015 14:22, Patrick W wrote: >> In reply to your abusive email “Hasser Css” – we are the reason hundreds of >> communities continue to be online each month, without adequate financial >> resources a lot of popular servers would die. >> >> I am sure trolling on here is not permitted, so let’s keep things >> professional, and the maturity level of the thread high. >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Hasser Css >> Sent: 14 December 2015 13:18 >> To: [email protected] >> Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game >> >> Good riddance! Hope this stays "broken" like this. >> >> Fuck your ads for contributing to ruining public server reputation etc in >> Valve's other games. Is the one impression when they first connect not >> enough for you? Have to force it into their face every time they die, do you? >> >> On Monday, December 14, 2015, Patrick W <[email protected]> wrote: >> FAO Valve & members: >> >> We have had a lot of complaints from many server owners: The latest steam >> client update broke the webkit in-game for anything other than initial page >> hit. >> >> Counterstrike titles and TF2 are all affected. >> >> Thanks >> >> Patrick >> Company Director >> MOTDgd Ltd >> >> <mime-attachment.png> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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