I'd like to be the first to step in and say I run a ten man community server 
with competitive rules with no donations or unfair advantages. Just straight up 
community comp.

Shameful plug but sansa.dathost.net:17902 . I love counter strike so the 
monthly fee doesn't bother me in order to make some people happy and feel at 
home. If I do take donations in the future, it certainly won't have any 
benefits 

Sent from my iPhone

> On 14 Dec 2015, at 13:41, Matthias InstantMuffin Kollek <[email protected]> 
> wrote:
> 
> It's kind of shady that people went forth asking for the MOTDs to be fixed, 
> and listed a lot of use cases except for ads (which they are all using MOTDs 
> for).
> I get that you're trying to promote and save your company here, but what 
> you're saying is still bullshit.
> These player-abusing communities shouldn't be online in the first place. I 
> have yet to find a single decent server (no p2w, no pseudo-donations, not 
> being hosted by actual, clueless kids) that does run ads.
> You are part and reason for the change that underwent in financing 
> communities. From either a bunch of friends that love to play the game who 
> throw together the money, or communities that create and manage their own 
> creative, sophisticated and unique content (and could therefore rely on 
> actual donations), to teenagers that need to rent as many cheap and slow VPSs 
> as possible to run as many servers with ads as possible (and other 
> thrown-together things like p2w-systems and weapon skins), trying to force 
> the young target group of players to hop on and indulge your horrors.
> 
> 5-10 years ago it was not normal to:
> -Get unfair advantages on community servers for money
> -Get market item usage rights on community servers for money
> -Have an ad played per round (an [expletive] loud one at that)
> -Be forced to enable dynamic motds in order to join teams (therefore 
> theoretically infringing the policy of truth, by not properly stating in the 
> server browser that this server is not freely available, but has certain 
> requirements)
> 
> So yeah, please throw the first stone if you think this development is not 
> abusive. Just letting you know you're being a joke though.
> 
>> On 14.12.2015 14:22, Patrick W wrote:
>> In reply to your abusive email “Hasser Css” – we are the reason hundreds of 
>> communities continue to be online each month, without adequate financial 
>> resources a lot of popular servers would die.
>>  
>> I am sure trolling on here is not permitted, so let’s keep things 
>> professional, and the maturity level of the thread high.
>>  
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Hasser Css
>> Sent: 14 December 2015 13:18
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
>>  
>> Good riddance! Hope this stays "broken" like this.
>>  
>> Fuck your ads for contributing to ruining public server reputation etc in 
>> Valve's other games. Is the one impression when they first connect not 
>> enough for you? Have to force it into their face every time they die, do you?
>> 
>> On Monday, December 14, 2015, Patrick W <[email protected]> wrote:
>> FAO Valve & members:
>>  
>> We have had a lot of complaints from many server owners: The latest steam 
>> client update broke the webkit in-game for anything other than initial page 
>> hit.
>> 
>> Counterstrike titles and TF2 are all affected.
>>  
>> Thanks
>>  
>> Patrick
>> Company Director
>> MOTDgd Ltd
>>  
>> <mime-attachment.png>
>>  
>> 
>> 
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
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