Tested on 3 servers with different clients. all is fine in my case.

And please do define "broken".

I'm able to:
Open any url at anytime.
Navigate away from any url at anytime.

--offtopic--
for those people whining about advertisements, cl_disablehtmlmotd ...



2015-12-14 14:46 GMT+01:00 Absurd Minds <[email protected]>:

> Just FYI, it was normal 5-10 years ago. I remember playing in servers in
> 1.6 where only people who donated could give weapons/money to themselves or
> their team and everybody else had normal money.
> On Dec 14, 2015 8:42 AM, "Matthias "InstantMuffin" Kollek" <
> [email protected]> wrote:
>
>> It's kind of shady that people went forth asking for the MOTDs to be
>> fixed, and listed a lot of use cases except for ads (which they are all
>> using MOTDs for).
>> I get that you're trying to promote and save your company here, but what
>> you're saying is still bullshit.
>> These player-abusing communities shouldn't be online in the first place.
>> I have yet to find a single decent server (no p2w, no pseudo-donations, not
>> being hosted by actual, clueless kids) that does run ads.
>> You are part and reason for the change that underwent in financing
>> communities. From either a bunch of friends that love to play the game who
>> throw together the money, or communities that create and manage their own
>> creative, sophisticated and unique content (and could therefore rely on
>> actual donations), to teenagers that need to rent as many cheap and slow
>> VPSs as possible to run as many servers with ads as possible (and other
>> thrown-together things like p2w-systems and weapon skins), trying to force
>> the young target group of players to hop on and indulge your horrors.
>>
>> 5-10 years ago it was not normal to:
>> -Get unfair advantages on community servers for money
>> -Get market item usage rights on community servers for money
>> -Have an ad played per round (an [expletive] loud one at that)
>> -Be forced to enable dynamic motds in order to join teams (therefore
>> theoretically infringing the policy of truth, by not properly stating in
>> the server browser that this server is not freely available, but has
>> certain requirements)
>>
>> So yeah, please throw the first stone if you think this development is
>> not abusive. Just letting you know you're being a joke though.
>>
>> On 14.12.2015 14:22, Patrick W wrote:
>>
>> In reply to your abusive email “Hasser Css” – we are the reason hundreds
>> of communities continue to be online each month, without adequate financial
>> resources a lot of popular servers would die.
>>
>>
>>
>> I am sure trolling on here is not permitted, so let’s keep things
>> professional, and the maturity level of the thread high.
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]
>> <[email protected]>] *On Behalf Of *Hasser Css
>> *Sent:* 14 December 2015 13:18
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] Latest steam update broke the webkit
>> in-game
>>
>>
>>
>> Good riddance! Hope this stays "broken" like this.
>>
>>
>>
>> Fuck your ads for contributing to ruining public server reputation etc in
>> Valve's other games. Is the one impression when they first connect not
>> enough for you? Have to force it into their face every time they die, do
>> you?
>>
>> On Monday, December 14, 2015, Patrick W < <[email protected]>
>> [email protected]> wrote:
>>
>> FAO Valve & members:
>>
>>
>>
>> We have had a lot of complaints from many server owners: The latest steam
>> client update broke the webkit in-game for anything other than initial page
>> hit.
>>
>>
>> Counterstrike titles and TF2 are all affected.
>>
>>
>>
>> Thanks
>>
>>
>>
>> Patrick
>>
>> Company Director
>>
>> MOTDgd Ltd
>>
>>
>>
>> [image: motdgdlogotrans3white_vectorized small]
>>
>>
>>
>>
>>
>> _______________________________________________
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>>
>>
>>
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>
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