Here's two screenshots of crashes I experienced just now while playing. In both of these cases the auto-restart did work.... it only doesn't work intermittently.
https://bb-g.net.au/ze_issues/1.png https://bb-g.net.au/ze_issues/2.png But I'm lost as to why the crashes are occurring. Many thanks again in advance. On 30 December 2015 at 12:02, Louis Crossing <[email protected]> wrote: > Hi all, > > I'm down a deep dark hole with this issue at the moment and I'm hoping > someone can point me in the right direction. > > Ever since Valve did that models update a while back, my zombie servers > like to crash a lot more than they used to. > This, in itself, is two problems: > > 1: The fact the crash occurs in the first place, and > 2: When the crash does occur, the server just freezes; it doesn't do the > 10 second countdown and auto-restart. The CPU of the server sits at 100% > and I have to manually kill the server process and restart it. > > At the time of the models update I followed all of the relevant guides for > updating the models and I can play on the server. The issue seems to happen > when we hop between different maps (not during the hop itself, but shortly > after having played on the new map for a few minutes). > It makes me think that perhaps the maps themselves relied on the old > models, but I see other zombie communities continue to run those same maps > without constant crashes. > > I've tried rebuilding the server from scratch but the same issue persists. > > Any help appreciated. > My servers run on CentOS 6 if that helps at all. > > > Cheers, > Louis >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
