Here's two screenshots of crashes I experienced just now while playing.
In both of these cases the auto-restart did work.... it only doesn't work
intermittently.

https://bb-g.net.au/ze_issues/1.png
https://bb-g.net.au/ze_issues/2.png

But I'm lost as to why the crashes are occurring.

Many thanks again in advance.


On 30 December 2015 at 12:02, Louis Crossing <[email protected]> wrote:

> Hi all,
>
> I'm down a deep dark hole with this issue at the moment and I'm hoping
> someone can point me in the right direction.
>
> Ever since Valve did that models update a while back, my zombie servers
> like to crash a lot more than they used to.
> This, in itself, is two problems:
>
> 1: The fact the crash occurs in the first place, and
> 2: When the crash does occur, the server just freezes; it doesn't do the
> 10 second countdown and auto-restart. The CPU of the server sits at 100%
> and I have to manually kill the server process and restart it.
>
> At the time of the models update I followed all of the relevant guides for
> updating the models and I can play on the server. The issue seems to happen
> when we hop between different maps (not during the hop itself, but shortly
> after having played on the new map for a few minutes).
> It makes me think that perhaps the maps themselves relied on the old
> models, but I see other zombie communities continue to run those same maps
> without constant crashes.
>
> I've tried rebuilding the server from scratch but the same issue persists.
>
> Any help appreciated.
> My servers run on CentOS 6 if that helps at all.
>
>
> Cheers,
> Louis
>
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