I remembered dat in 2012 they posted this → http://blog.counter-strike.net/index.php/2012/08/4384/ There was a said that: "It was important to us as we developed CS:GO to make sure it was as /*moddable* and extensible as any CS game. So this is just one of many mods that will be available to CS:GO in the coming months. Are you actively developing a mod for CS:GO? Let us know." Are they telling us a big lie? fkin' big lie? *Well CASH IS KING.*
Absurd Minds wrote > Yesterday, the answer would have been "no". Today, the answer is > apparently > "yes". > On Jan 29, 2016 1:32 AM, "CGTarvisWong" < > eyeshotsylph@ > > wrote: > >> Hi, >> First at all I want to say sorry that my English isn't good. >> I was running two server: A TTT(Trouble in Terrorists Town) server and a >> HG(Hunger Games) server. >> Both these two server running with custom player skins(for TTT role & HG) >> and some custom entity model(for HG). >> I had read Game Server Operation Guideline before, but i didn't know >> that: >> >> Do custom player skins and custom entity model fall under the same >> restrictions as mods that spoof player's inventory items like weapon >> skins >> or display items? >> >> Thanks! >> >> Sincerely, >> >> Tarvis Wong >> >> >> _______________________________________________ >> Csgo_servers mailing list >> > [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/A-question-about-custom-models-tp11321p11333.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
