BReeZboii,

I totally agree Valve could give some kind of warning to server owners. As
far as I remember, the first ever ban wave (back in 2015) wasn't permanent.
So printing some kind of warning in the logs or even giving a short,
24-hours ban, would give us a fair chance to look into the files and find
out what's wrong. I believe some people may be banned because they are not
aware of how their plugins behave.

But I don't agree with giving more specific set of rules. While it would be
better for now, probably in a week, a month or a year somebody would find
another method of doing forbidden things. And we would be back into the
topic, discussing new set of rules, and so on. A huge waste of time for
everybody, since everytime you'd have to review all your plugins to check
if they follow new guidelines.

Regards,
Marcin

2016-03-07 10:16 GMT+01:00 BReeZboii . <breezb...@gmail.com>:

> Marcin,
>
> Even if you're correct about owners having to double check their stuff,
> which i am sure most do. Then double checking every single piece of code,
> asking in plugin topics etc isn't just a big hassle, it's also an
> impossible task for most people. Having servers can, and mostly is a lot of
> work already.
>
> Valve should make proper guidelines and be more specifik. They did release
> the "guildelines" (
> http://blog.counter-strike.net/index.php/server_guidelines/), but i still
> believe that this is far from enough.
>
> It's just so stupid that everyone have to panic, people that willingly
> contribute to the game community this much, are being forced to be anxious
> to whatever they put on their server. Not to mention a spoiled person in
> theory could put some "unallowed" code inside a plugin file and share it
> with people so they get a ban.
>
> I totally understand valve's reason to add the GLST whatsoever, but they
> surely haven't briefed us properly. They should just warn us a week before
> with a red popup box on our profile telling us that we have some
> code/plugin that we should fix/remove, and if we don't do so within x
> amount of time, they will give maybe a 2-4 months server ban.
>
> On 5 March 2016 at 02:21, Marcin Paterek <mrpate...@gmail.com> wrote:
>
>> Max,
>>
>> I'm on the same side of the barricade as you do. I am also a server op
>> who tries to fullfill all the rules. But let me ask: what did you do to
>> check if you are fine with the rules? Did you read all your plugins' code
>> or even if you can't, have you tried to ask in their topics "Hey, I would
>> like to ask - does your plugin do something with items that could
>> potentially result in a GSLT ban?". There was a lot of unnecessary trash
>> talk coming to the list in the last few weeks - and I bet if we talked to
>> each other which plugins did we use and who was banned, we could help each
>> other and identify where the problem is. But it seems to be easier just to
>> offense people, say that sb is stupid or whatever, and just write "I AM
>> OKAY AND I WAS BANNED INNOCENTLY".
>>
>> I'm not saying Valve is 100% okay, because as I wrote before - there are
>> still some servers with knives etc. which doesn't seem to be banned. But I
>> guess one of the purposes of this list is to help each other, to talk with
>> other server ops, and not to prove how dumb other people are.
>>
>> M.
>>
>> 2016-03-04 22:03 GMT+01:00 Max Krivanek <m...@kigen.co>:
>>
>>> A combination of the two approaches would have been more effective.  A
>>> SourceMod that disallows what Valve doesn't want, with the option flag like
>>> it has now.  That way the server operators trying to abide by Valve's terms
>>> could have something to clearly define what wasn't allowed.  Then a system
>>> for banning servers that don't follow those rules would have a lot less
>>> issues.
>>>
>>> We didn't find any of the props that are disallowed in any of our own
>>> plugins.  So we can only assume it was a 3rd party plugin we were using
>>> that caused the GSLT ban in the first wave.  Since then we've basically
>>> stripped the servers down to the core plugins.  Players were quite unhappy
>>> as a result.  But since we didn't know what plugin triggered the ban, and
>>> Valve themselves won't identify what triggered the ban, we didn't know what
>>> else to do.
>>>
>>> On Fri, Mar 4, 2016 at 2:08 PM, Nicholas Hastings <
>>> psycho...@alliedmods.net> wrote:
>>>
>>>> Full disclosure - They did try to work with us on this before GSLTs
>>>> were even officially introduced to CS:GO. They wanted to know if we were
>>>> willing to just add the blocks to SourceMod, without checks necessarily
>>>> being added to CS:GO itself.
>>>>
>>>> Our initial position was that while we weren't necessarily against it,
>>>> we didn't think it would be effective and could fork the community to an
>>>> extent. With SourceMod being open source, it would be rather easy for
>>>> someone to just remove the checks and then run and/or distribute a version
>>>> without them.
>>>>
>>>> We then shortly relaxed our stance to try to be cooperative and asked
>>>> what specifically was desired to be blocked, but were not given a response.
>>>> I believe that was just a tacit agreement that it wouldn't be effective.
>>>>
>>>> Fast forward to now, a specific list would still be nice to better
>>>> protect users from possibly unintentionally running something that could
>>>> get their account's GSLTs banned.
>>>>
>>>> --
>>>> Nicholas Hastings
>>>> AlliedMods.net <http://www.alliedmods.net>
>>>>
>>>>
>>>>
>>>> Max Krivanek <m...@kigen.co>
>>>> Friday, March 4, 2016 2:47 PM
>>>> It is indeed not SourceMod team's duty.  But its not like Valve gave
>>>> the SourceMod team a chance to work with them to help prevent accidental
>>>> bans.  Its not like these entity properties scream "do not touch me."  And
>>>> since when we develop plugins we're trying to figure out how things work,
>>>> we might end up touching one of those properties.  Or downloaded a plugin
>>>> that touched one of these properties.  Not for malicious reasons.
>>>>
>>>> GSLT is not an effective or desirable system.
>>>>
>>>> And the gunmaker comparison is really off.
>>>>
>>>>
>>>> _______________________________________________
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>>>> Csgo_servers@list.valvesoftware.com
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>> Marcin Paterek <mrpate...@gmail.com>
>>>> Friday, March 4, 2016 1:52 PM
>>>> It is not a SourceMod team duty to provide you a way NOT to break the
>>>> rules. (They did, because they are nice guys). It is your decision to use
>>>> 3rd party software (such as plugins), and you put it on your machine. You
>>>> can't blame a gunmaker for somebody being shot. If you were hosting the
>>>> game with just Valve tools, how would you even be able to break the rules?
>>>> And if you are still messing with items after over half of the year since
>>>> new rules have been enforced, I really see no point in skipping one or
>>>> another community just because it's small. It's not about the size, it's
>>>> about following rules.
>>>>
>>>> But in some part I agree with you - the GLST bans for now are
>>>> ineffective, because there are still multiple servers with knives and other
>>>> forbidden things. This is something Valve could improve.
>>>>
>>>> Cheers,
>>>> M.
>>>>
>>>>
>>>> _______________________________________________
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>>>> Csgo_servers@list.valvesoftware.com
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>> Larcen III <larcen...@kill4play.com>
>>>> Friday, March 4, 2016 12:15 PM
>>>>
>>>> I completely agree. This entire *debacle *could have been avoided if a
>>>> sourcemod required update had been* created first instead of last*.
>>>> I'm furious over the situation drama that's a *direct result* of
>>>> Valve's *gross mismanagement*. This is a* PR blunder *and someone
>>>> should speak up and take some responsibility for having almost zero
>>>> foresight.
>>>>
>>>> *What's more frustrating, is that is seems as if Valve assumes think
>>>> we're mad about not having knives or skins plugins*. We (I speak for
>>>> the larger part of the community) wish to abide by any rules set forth by
>>>> Valve in the first place. We really do want to get along. It's a few bad
>>>> apples out there who are the problem, and the attention should be on them,
>>>> not *US*.
>>>>
>>>> Why are regular small community servers being *brutally punished*,
>>>> while the abusers who are the reason behind Valve's action, are still
>>>> running their servers with the knife and skin mods, even at this moment.
>>>>
>>>> *100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* 
>>>> *annoying
>>>> *and *distancing *the community fan base, the *foundation *of which
>>>> has kept players (read made the playerbase more sticky) in the game longer
>>>> by adding new gametypes like knives only, 1v1 with levels,headshots only,
>>>> custom co-op maps, and surfing to name a few.
>>>>
>>>> *I strongly urge Valve to reconsider the GSLT program's implementation,
>>>> as it's harmful to the community and creating a toxic environment.*
>>>>
>>>> When I posted about it in the forums, I was met with ridicule and
>>>> hostility.
>>>> When I contacted support, they sent a canned response and I never got a
>>>> real human to respond.
>>>>
>>>> +LarcenIII
>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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