BReeZboii, I totally agree Valve could give some kind of warning to server owners. As far as I remember, the first ever ban wave (back in 2015) wasn't permanent. So printing some kind of warning in the logs or even giving a short, 24-hours ban, would give us a fair chance to look into the files and find out what's wrong. I believe some people may be banned because they are not aware of how their plugins behave.
But I don't agree with giving more specific set of rules. While it would be better for now, probably in a week, a month or a year somebody would find another method of doing forbidden things. And we would be back into the topic, discussing new set of rules, and so on. A huge waste of time for everybody, since everytime you'd have to review all your plugins to check if they follow new guidelines. Regards, Marcin 2016-03-07 10:16 GMT+01:00 BReeZboii . <breezb...@gmail.com>: > Marcin, > > Even if you're correct about owners having to double check their stuff, > which i am sure most do. Then double checking every single piece of code, > asking in plugin topics etc isn't just a big hassle, it's also an > impossible task for most people. Having servers can, and mostly is a lot of > work already. > > Valve should make proper guidelines and be more specifik. They did release > the "guildelines" ( > http://blog.counter-strike.net/index.php/server_guidelines/), but i still > believe that this is far from enough. > > It's just so stupid that everyone have to panic, people that willingly > contribute to the game community this much, are being forced to be anxious > to whatever they put on their server. Not to mention a spoiled person in > theory could put some "unallowed" code inside a plugin file and share it > with people so they get a ban. > > I totally understand valve's reason to add the GLST whatsoever, but they > surely haven't briefed us properly. They should just warn us a week before > with a red popup box on our profile telling us that we have some > code/plugin that we should fix/remove, and if we don't do so within x > amount of time, they will give maybe a 2-4 months server ban. > > On 5 March 2016 at 02:21, Marcin Paterek <mrpate...@gmail.com> wrote: > >> Max, >> >> I'm on the same side of the barricade as you do. I am also a server op >> who tries to fullfill all the rules. But let me ask: what did you do to >> check if you are fine with the rules? Did you read all your plugins' code >> or even if you can't, have you tried to ask in their topics "Hey, I would >> like to ask - does your plugin do something with items that could >> potentially result in a GSLT ban?". There was a lot of unnecessary trash >> talk coming to the list in the last few weeks - and I bet if we talked to >> each other which plugins did we use and who was banned, we could help each >> other and identify where the problem is. But it seems to be easier just to >> offense people, say that sb is stupid or whatever, and just write "I AM >> OKAY AND I WAS BANNED INNOCENTLY". >> >> I'm not saying Valve is 100% okay, because as I wrote before - there are >> still some servers with knives etc. which doesn't seem to be banned. But I >> guess one of the purposes of this list is to help each other, to talk with >> other server ops, and not to prove how dumb other people are. >> >> M. >> >> 2016-03-04 22:03 GMT+01:00 Max Krivanek <m...@kigen.co>: >> >>> A combination of the two approaches would have been more effective. A >>> SourceMod that disallows what Valve doesn't want, with the option flag like >>> it has now. That way the server operators trying to abide by Valve's terms >>> could have something to clearly define what wasn't allowed. Then a system >>> for banning servers that don't follow those rules would have a lot less >>> issues. >>> >>> We didn't find any of the props that are disallowed in any of our own >>> plugins. So we can only assume it was a 3rd party plugin we were using >>> that caused the GSLT ban in the first wave. Since then we've basically >>> stripped the servers down to the core plugins. Players were quite unhappy >>> as a result. But since we didn't know what plugin triggered the ban, and >>> Valve themselves won't identify what triggered the ban, we didn't know what >>> else to do. >>> >>> On Fri, Mar 4, 2016 at 2:08 PM, Nicholas Hastings < >>> psycho...@alliedmods.net> wrote: >>> >>>> Full disclosure - They did try to work with us on this before GSLTs >>>> were even officially introduced to CS:GO. They wanted to know if we were >>>> willing to just add the blocks to SourceMod, without checks necessarily >>>> being added to CS:GO itself. >>>> >>>> Our initial position was that while we weren't necessarily against it, >>>> we didn't think it would be effective and could fork the community to an >>>> extent. With SourceMod being open source, it would be rather easy for >>>> someone to just remove the checks and then run and/or distribute a version >>>> without them. >>>> >>>> We then shortly relaxed our stance to try to be cooperative and asked >>>> what specifically was desired to be blocked, but were not given a response. >>>> I believe that was just a tacit agreement that it wouldn't be effective. >>>> >>>> Fast forward to now, a specific list would still be nice to better >>>> protect users from possibly unintentionally running something that could >>>> get their account's GSLTs banned. >>>> >>>> -- >>>> Nicholas Hastings >>>> AlliedMods.net <http://www.alliedmods.net> >>>> >>>> >>>> >>>> Max Krivanek <m...@kigen.co> >>>> Friday, March 4, 2016 2:47 PM >>>> It is indeed not SourceMod team's duty. But its not like Valve gave >>>> the SourceMod team a chance to work with them to help prevent accidental >>>> bans. Its not like these entity properties scream "do not touch me." And >>>> since when we develop plugins we're trying to figure out how things work, >>>> we might end up touching one of those properties. Or downloaded a plugin >>>> that touched one of these properties. Not for malicious reasons. >>>> >>>> GSLT is not an effective or desirable system. >>>> >>>> And the gunmaker comparison is really off. >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> Marcin Paterek <mrpate...@gmail.com> >>>> Friday, March 4, 2016 1:52 PM >>>> It is not a SourceMod team duty to provide you a way NOT to break the >>>> rules. (They did, because they are nice guys). It is your decision to use >>>> 3rd party software (such as plugins), and you put it on your machine. You >>>> can't blame a gunmaker for somebody being shot. If you were hosting the >>>> game with just Valve tools, how would you even be able to break the rules? >>>> And if you are still messing with items after over half of the year since >>>> new rules have been enforced, I really see no point in skipping one or >>>> another community just because it's small. It's not about the size, it's >>>> about following rules. >>>> >>>> But in some part I agree with you - the GLST bans for now are >>>> ineffective, because there are still multiple servers with knives and other >>>> forbidden things. This is something Valve could improve. >>>> >>>> Cheers, >>>> M. >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> Larcen III <larcen...@kill4play.com> >>>> Friday, March 4, 2016 12:15 PM >>>> >>>> I completely agree. This entire *debacle *could have been avoided if a >>>> sourcemod required update had been* created first instead of last*. >>>> I'm furious over the situation drama that's a *direct result* of >>>> Valve's *gross mismanagement*. This is a* PR blunder *and someone >>>> should speak up and take some responsibility for having almost zero >>>> foresight. >>>> >>>> *What's more frustrating, is that is seems as if Valve assumes think >>>> we're mad about not having knives or skins plugins*. We (I speak for >>>> the larger part of the community) wish to abide by any rules set forth by >>>> Valve in the first place. We really do want to get along. It's a few bad >>>> apples out there who are the problem, and the attention should be on them, >>>> not *US*. >>>> >>>> Why are regular small community servers being *brutally punished*, >>>> while the abusers who are the reason behind Valve's action, are still >>>> running their servers with the knife and skin mods, even at this moment. >>>> >>>> *100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* >>>> *annoying >>>> *and *distancing *the community fan base, the *foundation *of which >>>> has kept players (read made the playerbase more sticky) in the game longer >>>> by adding new gametypes like knives only, 1v1 with levels,headshots only, >>>> custom co-op maps, and surfing to name a few. >>>> >>>> *I strongly urge Valve to reconsider the GSLT program's implementation, >>>> as it's harmful to the community and creating a toxic environment.* >>>> >>>> When I posted about it in the forums, I was met with ridicule and >>>> hostility. >>>> When I contacted support, they sent a canned response and I never got a >>>> real human to respond. >>>> >>>> +LarcenIII >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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