But this would mean that the Gameserver needs to communicate with the
Webserver in any way. This is overcomplicating things in most Setups and
may cause new Security issues on the Webserver side.
How much Traffic do you have?

Am 09.08.2016 08:51 schrieb "Niklas Grebe" <thyph...@5on5.org>:

> Besides the already mentioned methods of cycling the download urls or
> these fake url plugin I would prefer to create a session bound to the
> clients IP on the fly while the server is doing the connection handshake.
> This would be a proper way of handling this “issue”.
>
>
> Greetings
>
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