Is this prior to or after connection to a server.  As the
aforementioned sv_ commands will adjust your cl_vars to meet the
server's min and maxes.

On Thu, Aug 25, 2016 at 11:54 AM, Robin Groppe <[email protected]> wrote:
> We had this topic recently.
>
>
> On you 128tick servers I am connecting with 64tick and it changes back to
> 64tick on every connect.
>
> Gameservers are now forcing the LOWEST possible updaterate.
>
>
> To fix this add this to you server.cfgs:
>
> sv_mincmdrate "128"
> sv_maxcmdrate "128"
> sv_minupdaterate "128"
> sv_maxupdaterate "128"
>
>
> Link to this topic:
>
> http://csgo-servers.1073505.n5.nabble.com/128-tickrate-on-Windows-servers-not-working-td11952.html
>
> cheers
>
> Am 25.08.2016 um 21:50 schrieb Marcin Paterek:
>
> I am talking about client settings - set up by cl_ cvars ;)
>
> 2016-08-25 21:38 GMT+02:00 Invoke Static <[email protected]>:
>>
>> Are you talking about the listen server or srcds?
>>
>> ---- On Thu, 25 Aug 2016 12:32:48 -0700 Marcin Paterek
>> <[email protected]> wrote ----
>>
>> Hello,
>>
>> For the last 3 weeks the value of cl_updaterate cvar keeps changing to 64.
>> No matter what you set via console, right after you restart the game, it
>> reverts back to 64. I am sure it has nothing to do with my configs - I
>> checked every one of them, added "cl_updaterate 128" to my autoexec.cfg and
>> even verified the game's integrity, without any luck.
>>
>> Valve, could you please look into this issue?
>>
>> Thanks,
>> Marcin
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>>
>>
>>
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>
>
>
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