Thank you guys, somehow I missed that email before. I will try to set up
minimum rates :)

Marcin

2016-08-25 22:09 GMT+02:00 Joshua Travis <joshua.w.tra...@gmail.com>:

> Is this prior to or after connection to a server.  As the
> aforementioned sv_ commands will adjust your cl_vars to meet the
> server's min and maxes.
>
> On Thu, Aug 25, 2016 at 11:54 AM, Robin Groppe <robingro...@gmail.com>
> wrote:
> > We had this topic recently.
> >
> >
> > On you 128tick servers I am connecting with 64tick and it changes back to
> > 64tick on every connect.
> >
> > Gameservers are now forcing the LOWEST possible updaterate.
> >
> >
> > To fix this add this to you server.cfgs:
> >
> > sv_mincmdrate "128"
> > sv_maxcmdrate "128"
> > sv_minupdaterate "128"
> > sv_maxupdaterate "128"
> >
> >
> > Link to this topic:
> >
> > http://csgo-servers.1073505.n5.nabble.com/128-tickrate-on-
> Windows-servers-not-working-td11952.html
> >
> > cheers
> >
> > Am 25.08.2016 um 21:50 schrieb Marcin Paterek:
> >
> > I am talking about client settings - set up by cl_ cvars ;)
> >
> > 2016-08-25 21:38 GMT+02:00 Invoke Static <invoke@platinumdigitalgroup.
> net>:
> >>
> >> Are you talking about the listen server or srcds?
> >>
> >> ---- On Thu, 25 Aug 2016 12:32:48 -0700 Marcin Paterek
> >> <mrpate...@gmail.com> wrote ----
> >>
> >> Hello,
> >>
> >> For the last 3 weeks the value of cl_updaterate cvar keeps changing to
> 64.
> >> No matter what you set via console, right after you restart the game, it
> >> reverts back to 64. I am sure it has nothing to do with my configs - I
> >> checked every one of them, added "cl_updaterate 128" to my autoexec.cfg
> and
> >> even verified the game's integrity, without any luck.
> >>
> >> Valve, could you please look into this issue?
> >>
> >> Thanks,
> >> Marcin
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> >>
> >>
> >>
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