Updating to the latest version of Sourcemod 1.8 or 1.9 will solve this issue.
On Oct 26, 2016 16:52, "MiShU # gameserver-syndicate.de" < mi...@gameserver-syndicate.de> wrote: > Hey, > > i noticed a lot of people with "STEAM_ID_LAN " in our sourcebans-banlist. > maybe sth similar? > > > Am 26.10.2016 um 22:15 schrieb li...@kelker.info: > >> Hi list, >> >> I've recently noticed the following: >> on a CS:GO server I'm (seems randomly?) getting >> STEAM_ID_PENDING on some user actions in the logs, even if >> they're already playing some time on the server and also if previous >> log entries already stated their ID correctly. Example (shortened log): >> >> version : 1.35.5.5/13555 390/6561 secure [G:1:10753] >> os : Linux >> type : community dedicated >> map : surf_megamachine_go >> players : 3 humans, 0 bots (24/0 max) (not hibernating) >> >> # userid name uniqueid connected ping loss state rate adr >> # 6 1 "Player 1" STEAM_1:0:12003XXXX 04:30 99 0 active 196608 >> 82.113.xxx.xxx:13461 >> # 3 2 "Player 2" STEAM_1:1:6110YYYY 12:13 60 0 active 250000 >> 87.132.xxx.xxx:27005 >> # 7 3 "Player 3" STEAM_1:1:463ZZZZ 00:06 53 46 active 196608 >> 93.226.xxx.xxx:27005 >> #end >> >> L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ>" switched from >> team <Unassigned> to <Spectator> >> L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>" >> triggered "clantag" (value "GuzZ:.") >> L 10/26/2016 - 21:56:49: World triggered "killlocation" >> (attacker_position "-560 -7497 5740") (victim_position "-300 -7576 5757") >> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>" >> triggered "headshot" >> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_1:1:6110YYYY><TERRORIST>" >> [-560 -7497 5740] killed "Player 1<6><STEAM_1:0:12003XXXX><CT>" [-300 >> -7576 5757] with "awp" (headshot) >> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>" >> triggered "round_mvp" >> L 10/26/2016 - 21:56:49: Team "TERRORIST" triggered >> "SFUI_Notice_Terrorists_Win" (CT "2") (T "7") >> L 10/26/2016 - 21:56:49: Team "CT" scored "2" with "1" players >> L 10/26/2016 - 21:56:49: Team "TERRORIST" scored "7" with "1" players >> L 10/26/2016 - 21:56:49: World triggered "Round_End" >> L 10/26/2016 - 21:56:49: "Player 3<7><STEAM_ID_PENDING><Spectator>" say >> "rank" >> L 10/26/2016 - 21:57:01: World triggered "Round_Start" >> Player 1: neee maaan >> L 10/26/2016 - 21:57:02: "Player 1<6><STEAM_1:0:12003XXXX><CT>" say >> "neee maaan" >> L 10/26/2016 - 21:57:14: "Player 3<7><STEAM_ID_PENDING><Spectator>" say >> "rank" >> L 10/26/2016 - 21:57:22: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>" >> disconnected (reason "Disconnect") >> >> A good example here is Player 3, who has STEAM ID STEAM_1:1:463ZZZ as >> logged at 10/26/2016 - 21:56:42. >> Later on, as he writes "rank" to the chat, it says STEAM_ID_PENDING again. >> As well as Player 2, who logged STEAM ID STEAM_1:1:6110YYYY at line 5 of >> the log after the status message. >> Right after that, the log shows Player >> 2<3><STEAM_ID_PENDING><TERRORIST>" triggered "round_mvp". >> >> Side note: >> I noticed that while searching for a reason why HLStatsX CE doesn't show >> up the ingame rank lists and think, >> that this might be the reason for it as the plugin probably cannot link >> the player name to it's database entries. >> >> Has anyone else noticed something similar or am I missing something here? >> >> Thanks in advance ! >> >> Have a great day! >> Kevin >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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