Updating to the latest version of Sourcemod 1.8 or 1.9 will solve this
issue.

On Oct 26, 2016 16:52, "MiShU # gameserver-syndicate.de" <
mi...@gameserver-syndicate.de> wrote:

> Hey,
>
> i noticed a lot of people with "STEAM_ID_LAN " in our sourcebans-banlist.
> maybe sth similar?
>
>
> Am 26.10.2016 um 22:15 schrieb li...@kelker.info:
>
>> Hi list,
>>
>> I've recently noticed the following:
>> on a CS:GO server I'm (seems randomly?) getting
>> STEAM_ID_PENDING on some user actions in the logs, even if
>> they're already playing some time on the server and also if previous
>> log entries already stated their ID correctly. Example (shortened log):
>>
>> version : 1.35.5.5/13555 390/6561 secure  [G:1:10753]
>> os      :  Linux
>> type    :  community dedicated
>> map     : surf_megamachine_go
>> players : 3 humans, 0 bots (24/0 max) (not hibernating)
>>
>> # userid name uniqueid connected ping loss state rate adr
>> #  6 1 "Player 1" STEAM_1:0:12003XXXX 04:30 99 0 active 196608
>> 82.113.xxx.xxx:13461
>> #  3 2 "Player 2" STEAM_1:1:6110YYYY 12:13 60 0 active 250000
>> 87.132.xxx.xxx:27005
>> #  7 3 "Player 3" STEAM_1:1:463ZZZZ 00:06 53 46 active 196608
>> 93.226.xxx.xxx:27005
>> #end
>>
>> L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ>" switched from
>> team <Unassigned> to <Spectator>
>> L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>"
>> triggered "clantag" (value "GuzZ:.")
>> L 10/26/2016 - 21:56:49: World triggered "killlocation"
>> (attacker_position "-560 -7497 5740") (victim_position "-300 -7576 5757")
>> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>"
>> triggered "headshot"
>> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_1:1:6110YYYY><TERRORIST>"
>> [-560 -7497 5740] killed "Player 1<6><STEAM_1:0:12003XXXX><CT>" [-300
>> -7576 5757] with "awp" (headshot)
>> L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>"
>> triggered "round_mvp"
>> L 10/26/2016 - 21:56:49: Team "TERRORIST" triggered
>> "SFUI_Notice_Terrorists_Win" (CT "2") (T "7")
>> L 10/26/2016 - 21:56:49: Team "CT" scored "2" with "1" players
>> L 10/26/2016 - 21:56:49: Team "TERRORIST" scored "7" with "1" players
>> L 10/26/2016 - 21:56:49: World triggered "Round_End"
>> L 10/26/2016 - 21:56:49: "Player 3<7><STEAM_ID_PENDING><Spectator>" say
>> "rank"
>> L 10/26/2016 - 21:57:01: World triggered "Round_Start"
>> Player 1: neee maaan
>> L 10/26/2016 - 21:57:02: "Player 1<6><STEAM_1:0:12003XXXX><CT>" say
>> "neee maaan"
>> L 10/26/2016 - 21:57:14: "Player 3<7><STEAM_ID_PENDING><Spectator>" say
>> "rank"
>> L 10/26/2016 - 21:57:22: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>"
>> disconnected (reason "Disconnect")
>>
>> A good example here is Player 3, who has STEAM ID STEAM_1:1:463ZZZ as
>> logged at 10/26/2016 - 21:56:42.
>> Later on, as he writes "rank" to the chat, it says STEAM_ID_PENDING again.
>> As well as Player 2, who logged STEAM ID STEAM_1:1:6110YYYY at line 5 of
>> the log after the status message.
>> Right after that, the log shows Player
>> 2<3><STEAM_ID_PENDING><TERRORIST>" triggered "round_mvp".
>>
>> Side note:
>> I noticed that while searching for a reason why HLStatsX CE doesn't show
>> up the ingame rank lists and think,
>> that this might be the reason for it as the plugin probably cannot link
>> the player name to it's database entries.
>>
>> Has anyone else noticed something similar or am I missing something here?
>>
>> Thanks in advance !
>>
>> Have a great day!
>> Kevin
>>
>>
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>>
>
>
>
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