Hey Ian,

upgrading from Sourcemod 1.8 Build 5942 to Build 5948 really fixed it.
Thank you so much and sorry for being tardy - should've tested upgrading
SM before posting here, but since it seemed to be part of the non-plugin
messages, I (falsely) didn't think of sourcemod.

Thanks and best regards!
Kevin

Am 26.10.2016 um 23:51 schrieb Ian:
> Updating to the latest version of Sourcemod 1.8 or 1.9 will solve this
> issue.
> 
> 
> On Oct 26, 2016 16:52, "MiShU # gameserver-syndicate.de
> <http://gameserver-syndicate.de>" <mi...@gameserver-syndicate.de
> <mailto:mi...@gameserver-syndicate.de>> wrote:
> 
>     Hey,
> 
>     i noticed a lot of people with "STEAM_ID_LAN " in our
>     sourcebans-banlist.
>     maybe sth similar?
> 
> 
>     Am 26.10.2016 um 22:15 schrieb li...@kelker.info
>     <mailto:li...@kelker.info>:
> 
>         Hi list,
> 
>         I've recently noticed the following:
>         on a CS:GO server I'm (seems randomly?) getting
>         STEAM_ID_PENDING on some user actions in the logs, even if
>         they're already playing some time on the server and also if previous
>         log entries already stated their ID correctly. Example
>         (shortened log):
> 
>         version : 1.35.5.5/13555 <http://1.35.5.5/13555> 390/6561
>         secure  [G:1:10753]
>         os      :  Linux
>         type    :  community dedicated
>         map     : surf_megamachine_go
>         players : 3 humans, 0 bots (24/0 max) (not hibernating)
> 
>         # userid name uniqueid connected ping loss state rate adr
>         #  6 1 "Player 1" STEAM_1:0:12003XXXX 04:30 99 0 active 196608
>         82.113.xxx.xxx:13461
>         #  3 2 "Player 2" STEAM_1:1:6110YYYY 12:13 60 0 active 250000
>         87.132.xxx.xxx:27005
>         #  7 3 "Player 3" STEAM_1:1:463ZZZZ 00:06 53 46 active 196608
>         93.226.xxx.xxx:27005
>         #end
> 
>         L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ>"
>         switched from
>         team <Unassigned> to <Spectator>
>         L 10/26/2016 - 21:56:42: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>"
>         triggered "clantag" (value "GuzZ:.")
>         L 10/26/2016 - 21:56:49: World triggered "killlocation"
>         (attacker_position "-560 -7497 5740") (victim_position "-300
>         -7576 5757")
>         L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>"
>         triggered "headshot"
>         L 10/26/2016 - 21:56:49: "Player
>         2<3><STEAM_1:1:6110YYYY><TERRORIST>"
>         [-560 -7497 5740] killed "Player 1<6><STEAM_1:0:12003XXXX><CT>"
>         [-300
>         -7576 5757] with "awp" (headshot)
>         L 10/26/2016 - 21:56:49: "Player 2<3><STEAM_ID_PENDING><TERRORIST>"
>         triggered "round_mvp"
>         L 10/26/2016 - 21:56:49: Team "TERRORIST" triggered
>         "SFUI_Notice_Terrorists_Win" (CT "2") (T "7")
>         L 10/26/2016 - 21:56:49: Team "CT" scored "2" with "1" players
>         L 10/26/2016 - 21:56:49: Team "TERRORIST" scored "7" with "1"
>         players
>         L 10/26/2016 - 21:56:49: World triggered "Round_End"
>         L 10/26/2016 - 21:56:49: "Player
>         3<7><STEAM_ID_PENDING><Spectator>" say
>         "rank"
>         L 10/26/2016 - 21:57:01: World triggered "Round_Start"
>         Player 1: neee maaan
>         L 10/26/2016 - 21:57:02: "Player 1<6><STEAM_1:0:12003XXXX><CT>" say
>         "neee maaan"
>         L 10/26/2016 - 21:57:14: "Player
>         3<7><STEAM_ID_PENDING><Spectator>" say
>         "rank"
>         L 10/26/2016 - 21:57:22: "Player 3<7><STEAM_1:1:463ZZZZ><Spectator>"
>         disconnected (reason "Disconnect")
> 
>         A good example here is Player 3, who has STEAM ID
>         STEAM_1:1:463ZZZ as
>         logged at 10/26/2016 - 21:56:42.
>         Later on, as he writes "rank" to the chat, it says
>         STEAM_ID_PENDING again.
>         As well as Player 2, who logged STEAM ID STEAM_1:1:6110YYYY at
>         line 5 of
>         the log after the status message.
>         Right after that, the log shows Player
>         2<3><STEAM_ID_PENDING><TERRORIST>" triggered "round_mvp".
> 
>         Side note:
>         I noticed that while searching for a reason why HLStatsX CE
>         doesn't show
>         up the ingame rank lists and think,
>         that this might be the reason for it as the plugin probably
>         cannot link
>         the player name to it's database entries.
> 
>         Has anyone else noticed something similar or am I missing
>         something here?
> 
>         Thanks in advance !
> 
>         Have a great day!
>         Kevin
> 
> 
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> 
> 
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