tcpdump needed :)

On Thu, Mar 23, 2017 at 11:54 PM, Mathias <[email protected]> wrote:

> How Marco? CSGO Cvar? Iptables?
>
> 2017-03-23 22:53 GMT+01:00 Mathias <[email protected]>:
>
>> Thanks for this awesome help John! This kind of "Attack" have been
>> attacking me for days without stopping.
>>
>> So i block the port everytime they attack on new port? And what if they
>> attack on the port directly? There must be a kind of filter possible on
>> Linux with Iptables. Anything i can tell me datacenter to fix this attack
>> permanent?
>>
>>
>>
>> 2017-03-23 22:44 GMT+01:00 John <[email protected]>:
>>
>>> If you're seeing packets from port 28960, you're most likely seeing a
>>> reflected query DDoS that is coming from CoDx servers (you can tell for
>>> certain by looking at the contents of captured packets -- look for the
>>> string 'statusResponse') -- not a direct query/connection flood, and likely
>>> not spoofed. You can safely block traffic from port 28960, or do a more
>>> thorough filter to block that traffic. This is an example rule to just
>>> block the port.
>>>
>>> iptables -I INPUT -p udp --sport 28960 -j DROP
>>>
>>> -John
>>>
>>>
>>> On 3/23/2017 2:33 PM, Mathias wrote:
>>>
>>> Thanks John.
>>>
>>> Could you guide/send me the Iptables?
>>>
>>> My server is on port 27115 and the attack comes in on port 28960 - But
>>> it wont work block the port (Have tried)
>>>
>>> "IP rate limit sustained 79085 distributed packets at 2636.2 pps (1246
>>> buckets).
>>>
>>> IP rate limit under distributed packet load (1205 buckets, 15001 global 
>>> count), rejecting 8.59.18.221:28960.
>>>
>>> IP rate limit sustained 78411 distributed packets at 2613.7 pps (943 
>>> buckets).
>>>
>>> IP rate limit under distributed packet load (1210 buckets, 15001 global 
>>> count), rejecting 154.112.126.3:28960.
>>>
>>> IP rate limit sustained 104375 distributed packets at 3479.2 pps (968 
>>> buckets).
>>>
>>> IP rate limit under distributed packet load (1152 buckets, 15001 global 
>>> count), rejecting 84.3.222.161:28960.
>>>
>>> IP rate limit sustained 78941 distributed packets at 2631.4 pps (795 
>>> buckets).
>>>
>>> IP rate limit under distributed packet load (1176 buckets, 16663 global 
>>> count), rejecting 88.131.51.148:28960."
>>>
>>>
>>> 2017-03-23 22:27 GMT+01:00 John <[email protected]>:
>>>
>>>> On 3/23/2017 1:34 PM, Mathias wrote:
>>>>
>>>>> My server's getting flood with VSE DDoS Attack. My server have DDoS
>>>>> Protection but it wont take it. any other DDoS Attack does it takes so 
>>>>> what
>>>>> can i do? i'm on Linux Ubuntu 16.04.
>>>>>
>>>>> Here is server logs - http://pastebin.com/Q2dbcEMt
>>>>>
>>>>> I also got how the script works (VSE DDoS Attack) - Found on a forum
>>>>> via Google
>>>>>
>>>>> Any idea to stop it with Iptables? Packet limit?
>>>>>
>>>>
>>>> The term "VSE" ("Valve Source Exploit") that the attackers like to use
>>>> is a misnomer because there isn't an exploit involved. These attacks just
>>>> flood a server with spoofed queries and/or connection attempts from random
>>>> sources, and Source can't handle the volume.
>>>>
>>>> Currently the most effective general-purpose way to deal with these is
>>>> to whitelist real player IPs and rate-limit queries and connection attempts
>>>> from all other sources (down to around 1000/s). This can be done with
>>>> iptables using a combination of the ipset, hashlimit, and bpf/u32/string
>>>> modules.
>>>>
>>>> Ideally, the game would be redesigned to using TCP for queries and the
>>>> very first part of the connection, offloading the first-contact tasks to
>>>> the OS, which has established methods for combating high-rate spoofed TCP
>>>> SYN floods. Internally, it could then straight drop all UDP packets that
>>>> don't correspond to a currently connected player.
>>>>
>>>> -John
>>>>
>>>> _______________________________________________
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>>
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>>
>>
>
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