After debugging, if you start the csgo server, and then modify the
priority through "chrt -ar -p 98 $pid", and enter exit after the
modification, it will crash under the void CModelLoader::UnloadModel(
model_t *pModel) function.
https://prnt.sc/xstfpi
But he will not generate coredump but will be killed directly by
kill(SIGKILL).
On 1/29/2021 1:37 AM, Marco Padovan wrote:
Possibly related to libSDL2-2.0.so.0 when scheduler is not SCHED_OTHER?
I didn't test much but from a quick lock crash seems to happen when
doing a changelevel
try with just the renice to confirm it's related to the scheduler in use
On Thu, 28 Jan 2021 at 13:40, YUAN RUI - number201724 at me.com
<http://me.com> (via csgo_servers list)
<csgo_servers@list.valvesoftware.com
<mailto:csgo_servers@list.valvesoftware.com>> wrote:
After updating to 1.37.7.8, the server crashes after setting the
priority to srcds_linux <https://steamdb.info/patchnotes/6148716/>
#!/bin/bash
#
__________________________________________________________________________________________
PROCESS_NAMES=(
srcds_linux
);
for pid in $(for executable in ${PROCESS_NAMES[@]}; do pgrep
${executable} ;done) ;do
chrt -r -p 98 $pid
renice 1 -p $pid
done
The srcds_linux process will inexplicably prompt Killed
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