After debugging, if you start the csgo server, and then modify the priority through "chrt -ar -p 98 $pid", and enter exit after the modification, it will crash under the void CModelLoader::UnloadModel( model_t *pModel) function.

https://prnt.sc/xstfpi

But he will not generate coredump but will be killed directly by kill(SIGKILL).


On 1/29/2021 1:37 AM, Marco Padovan wrote:
Possibly related to libSDL2-2.0.so.0 when scheduler is not SCHED_OTHER?

I didn't test much but from a quick lock crash seems to happen when doing a changelevel

try with just the renice to confirm it's related to the scheduler in use

On Thu, 28 Jan 2021 at 13:40, YUAN RUI - number201724 at me.com <http://me.com> (via csgo_servers list) <csgo_servers@list.valvesoftware.com <mailto:csgo_servers@list.valvesoftware.com>> wrote:

    After updating to 1.37.7.8, the server crashes after setting the
    priority to srcds_linux <https://steamdb.info/patchnotes/6148716/>


    #!/bin/bash
    #
    
__________________________________________________________________________________________
    PROCESS_NAMES=(
      srcds_linux
    );

    for pid in $(for executable in ${PROCESS_NAMES[@]}; do pgrep
    ${executable} ;done) ;do
      chrt -r -p 98 $pid
      renice 1 -p $pid
    done


    The srcds_linux process will inexplicably prompt Killed

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