yeah, should be the same if you do like

changelevel de_dust2

On Fri, 29 Jan 2021 at 09:35, YUAN RUI - number201724 at me.com (via
csgo_servers list) <csgo_servers@list.valvesoftware.com> wrote:

> After debugging, if you start the csgo server, and then modify the
> priority through "chrt -ar -p 98 $pid", and enter exit after the
> modification, it will crash under the void CModelLoader::UnloadModel(
> model_t *pModel) function.
>
> https://prnt.sc/xstfpi
>
> But he will not generate coredump but will be killed directly by
> kill(SIGKILL).
>
>
> On 1/29/2021 1:37 AM, Marco Padovan wrote:
>
> Possibly related to libSDL2-2.0.so.0 when scheduler is not SCHED_OTHER?
>
> I didn't test much but from a quick lock crash seems to happen when doing
> a changelevel
>
> try with just the renice to confirm it's related to the scheduler in use
>
> On Thu, 28 Jan 2021 at 13:40, YUAN RUI - number201724 at me.com (via
> csgo_servers list) <csgo_servers@list.valvesoftware.com> wrote:
>
>> After updating to 1.37.7.8, the server crashes after setting the priority
>> to srcds_linux <https://steamdb.info/patchnotes/6148716/>
>>
>>
>> #!/bin/bash
>> #
>> __________________________________________________________________________________________
>> PROCESS_NAMES=(
>>   srcds_linux
>> );
>>
>> for pid in $(for executable in ${PROCESS_NAMES[@]}; do pgrep
>> ${executable} ;done) ;do
>>   chrt -r -p 98 $pid
>>   renice 1 -p $pid
>> done
>>
>>
>> The srcds_linux process will inexplicably prompt Killed
>>
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