Thanks for those thoughts and links, Georg.

I will check them out and run up on your philosophical perspectives.

Rick

> -----Original Message-----
> From: Gunlaug Sørtun [mailto:[EMAIL PROTECTED]
> Sent: Saturday, February 23, 2008 10:28 AM
> To: Rick Faircloth
> Subject: Re: [css-d] Float list items
> 
> Rick Faircloth wrote:
> > On a practical note...
> 
> ...which I prefer to respond to "off list".
> 
> > I've been wanting to find a tutorial on constructing CSS based
> > websites that demonstrates best-practice methodology.
> 
> You'll only find loads of "personal preferences" - practices that works
> well for a person or a small group with more or less the same mindset.
> "Best practice" is still a mix of facts and fiction, where "fiction" is
> what some _think_ is best but haven't actually tested in depth.
> 
> > By that, I mean what is the best order to follow in constructing a
> > site, start-to-finish?
> 
> The "best" order is actually: any order, or disorder, that works for
> you, and results in something that works for as many as possible -
> preferably all but that's not always possible.
> 
> > I typically start with a design, then code the CSS and HTML to make
> > the design happen.
> 
> That seems to be how most designers do it. That's also usually how
> developers have to do it when presented with a visual design.
> 
> > However, I've been wondering lately, if I shouldn't code the HTML
> > content, without any design applied, then start applying design.
> 
> That's how many developers do it - more or less, when designing
> something from scratch.
> 
> > This would help focus my attention on the semantic aspects of the
> > site, followed by the style of the site, which is also the order of
> > importance... content first, then style second.
> >
> > Are there any tutorials that could walk me through such an approach?
> > I prefer to learn-by-doing, rather than just read about the
> > philosophy.
> 
> Maybe <http://www.htmldog.com/> will work. I've never really looked into
> it and it is a bit old, but some say it's a good place to start.
> 
> > I could do it on my own, but by working with a pre-coded and designed
> >  site, I can focus more on the methodology rather than the technical
> >  aspects.
> 
> Pre-coded and designed sites becomes outdated in a short time, so using
> one as base means you'll be working with yesterday's methodology and
> solutions to design-problems. That's not always bad, as long as you're
> aware of the limited value some of the old stuff has.
> 
> 
> I can only offer "philosophical views" on the design-process...
> <http://www.gunlaug.no/contents/wd_additions_11.html>
> ...and a few tricks.
> 
> I always design at html level, so my work will usually come through
> quite well at that level...
> <http://www.delorie.com/web/lynxview.cgi?url=http%3A%2F%2Fwww.gunlaug.no%2Fcontents%2Fwd_addit
> ions_11.html>
> 
> I include all sides of web design and development in the term "design",
> so "visual design" is just a small part of it all.
> HTML, CSS, Javascript etc. are tools - different painting-tools if you
> like, and I like to paint on all media that are available to me across
> the web...
> <http://www.gunlaug.no/contents/wd_1_04.html>
> <http://www.gunlaug.no/contents/wd_1_04_01.html>
> <http://www.gunlaug.no/contents/wd_1_05.html>
> This "extended canvas" is constantly changing, so it sometimes feels as
> if I am "painting on water in the midst of a stream".
> 
> The only "constant" I use is an old and well-tuned HTML Tidy...
> <http://www.gunlaug.no/contents/wd_1_07.html>
> ...but that option is of less value for web designers today since all
> recent versions of Tidy seem to have been "made useless by default" and
> almost impossible to make to work properly. Even the Tidy attached to
> the HTML validator is "no good" IMO, because it's infected with
> "personal preferences".
> 
> Sites like <http://www.webaim.org/>, <http://accessites.org/site/> and
> <http://www.accessifyforum.com/> can be very useful, but you'll have to
> develop a sense of what's useful and what isn't, as "personal
> preferences", "quick fixes" and "lack of will and testing" will always
> have to be sorted - especially on the forum.
> 
> 
> Apart from that it's "persistence" and "testing, testing and more
> testing", that is the key. If you aim at developing good strategies,
> then you will. It may just take a while until you reach a "comfort
> level", and once that is reached you can't afford to slow down if you
> want to keep up. Web design/development is still in its infancy.
> 
> regards
>       Georg
> --
> http://www.gunlaug.no


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