This discussion on responsive images is making me wonder how modern CMSs that 
support content editors inserting an image onto a page are handling the fact 
that they might need to upload three images ?  Any ideas?

Angela French

-----Original Message-----
From: css-d-boun...@lists.css-discuss.org 
[mailto:css-d-boun...@lists.css-discuss.org] On Behalf Of Crest Christopher
Sent: Thursday, November 06, 2014 6:35 PM
To: Tom Livingston
Cc: Karl DeSaulniers; CSS-Discuss
Subject: Re: [css-d] Responsive Images

@media is what you recommend for changing images based on browser size, correct 
?

Christpher ?

> Crest Christopher <mailto:crestchristop...@gmail.com>
> Thursday, November 06, 2014 9:11 PM
> Basically the web is becoming a billboard, if I want to design for 5K 
> I'd need a 5K image, from there I scale it down, or up because I'll be 
> designing for mobile first, then I adjust the page and graphics 
> accordingly for desktop.
>
> Christopher
>
> Tom Livingston <mailto:tom...@gmail.com> Thursday, November 06, 2014 
> 7:41 PM
>
>
>
>     That does make sense to build simpler first then go desktop after,
>     I just may follow this logic !
>
>
>     Not necessarily. Most of the time I can use just three images.
>     Each image can span more than one breakpoint. My base
>     (mobile/phone) images usually get me up to my 600px breakpoint,
>     for example.
>
>     Let me understand, you typically keep your images up to 600px in
>     size regardless if the screen size is 2K or heck even up to 4K ? I
>     assume you do the 2x / 3x for Retina displays ?
>
>
>
> I have used images for 2x displays. I dont worry about it for 
> photographs. Logos mostly.
>
> see picturefill.js
>
> http://scottjehl.github.io/picturefill/
>
>
> --
>
> Tom Livingston | Senior Front-End Developer | Media Logic |
> ph: 518.456.3015x231 | fx: 518.456.4279 | medialogic.com 
> <http://medialogic.com>
>
>
> #663399
> Crest Christopher <mailto:crestchristop...@gmail.com>
> Thursday, November 06, 2014 7:32 PM
> That does make sense to build simpler first then go desktop after, I 
> just may follow this logic !
>
>
> Not necessarily. Most of the time I can use just three images. Each 
> image can span more than one breakpoint. My base (mobile/phone) images 
> usually get me up to my 600px breakpoint, for example.
>
> Let me understand, you typically keep your images up to 600px in size 
> regardless if the screen size is 2K or heck even up to 4K ? I assume 
> you do the 2x / 3x for Retina displays ?
>
> See my second reply above. I'll also add that you will be hard pressed 
> to get perfection in a web page compared to a psd.
>
> I don't understand ?
> Tom Livingston <mailto:tom...@gmail.com> Thursday, November 06, 2014 
> 7:17 PM
>
>
> Sent from my iPhone
>
> On Nov 6, 2014, at 6:38 PM, Crest Christopher 
> <crestchristop...@gmail.com <mailto:crestchristop...@gmail.com>> wrote:
>
>> Why do you recommend building mobile first ?
>
> Aside from being best practice, it is much harder and requires more 
> code to achieve a mobile layout from a desktop first build because it 
> requires you to "undo" a great deal of the desktop layout. It is less 
> code and work to build mobile first as it is a simpler, additive 
> process. I can tell you from experience that desktop first is a 
> nightmare.
>
>>
>> There is a pro and a con with swapping images, the pro, you can use 
>> bitmap images, the con, you have to have, as I mentioned earlier, 
>> maybe up to six different resolutions for your images.  The CSS may 
>> be the easiest to do, the hardest will be managing your image
>
> Not necessarily. Most of the time I can use just three images. Each 
> image can span more than one breakpoint. My base (mobile/phone) images 
> usually get me up to my 600px breakpoint, for example.
>
>>
>>
>> If you don't go the swap images route as suggested by Tom :) You have 
>> to design all in vector.  I ask because, unlike previous web 
>> development experiences, I want to export my image assets perfectly, 
>> focus more on markup and styles and hopefully have an end result that 
>> plays well on most, if not all mobile phones and tablets and last but 
>> not least, desktops / laptops.
>>
>
> See my second reply above. I'll also add that you will be hard pressed 
> to get perfection in a web page compared to a psd.
>
>
>>>
> Crest Christopher <mailto:crestchristop...@gmail.com>
> Thursday, November 06, 2014 6:38 PM
> Why do you recommend building mobile first ?
>
> There is a pro and a con with swapping images, the pro, you can use 
> bitmap images, the con, you have to have, as I mentioned earlier, 
> maybe up to six different resolutions for your images.  The CSS may be 
> the easiest to do, the hardest will be managing your images.
>
> If you don't go the swap images route as suggested by Tom :) You have 
> to design all in vector.  I ask because, unlike previous web 
> development experiences, I want to export my image assets perfectly, 
> focus more on markup and styles and hopefully have an end result that 
> plays well on most, if not all mobile phones and tablets and last but 
> not least, desktops / laptops.
>
> Christopher
>
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