When you have a comp to work from you can tell the client, look this is the comp you signed off on, hopefully both you and him are in agreement, anything else will cost extra, this is understood. If you are not a designer then designing in the browser may be more beneficial as you can begin to create the site, show the client and take changes into consideration from that point onward, note this can also lead to daily scrutiny, as the client can say, I want the header larger one day and two days later they want it smaller.

In the end maybe both methods are personal preference and debating on which is better will just counterattack each other :) Instead of debunking your opinion I will accept it, in hopes you accept mine !

Christopher

MiB <mailto:digital.disc...@gmail.com>
Sunday, November 16, 2014 7:52 PM

That risk is not dependent on the tools but on the designer. Making a photoshop comp does not communicate the proper expectations to the client. An interactive prototype and opening up your design work to daily scrutiny and as a basis for communication makes it possible for the client to have input when they want. When they sign off on a design direction they can already experience it in the early stages and as it is developed. I make sure in my agreements to define clearly what ”finished” means. The client can always change their mind and if they do I amend my offer for the extra work involved, if any.

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Crest Christopher <mailto:crestchristop...@gmail.com>
Saturday, November 15, 2014 9:36 PM
A sheet/styles for base styles. No MQ.
What do you mean by MQ ?
The whole developing in the browser is something I was doing when I was a novice at HTML/CSS, back then I was informed, never to do this, now it's all the rage, I suppose whatever you prefer. You should have something to base your site on, I would hate to think what kind of mess or "sameness" you could develop without something to work from. It may be a validated, responsive site but it will be bland, similar to having thirty Starbucks in a large radius.

Christopher
Tom Livingston <mailto:tom...@gmail.com>
Thursday, November 13, 2014 10:52 AM


Wish I could do that here... :-)



MiB <mailto:digital.disc...@gmail.com>
Thursday, November 13, 2014 10:50 AM


I think it was when I started with this approach that I gave up photoshop comps and started designing directly in the browser. I stil do graphics in Photoshop, but just elements and sprites.

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Tom Livingston <mailto:tom...@gmail.com>
Thursday, November 13, 2014 10:39 AM
On Thu, Nov 13, 2014 at 10:18 AM, Crest Christopher
<crestchristop...@gmail.com>  wrote:
Any other device not on this specific list I'm going to forget about, this
is quite a list as it stands. :)
If you view pages on a Nintendo DS, sorry !
  Christopher


A sheet/styles for base styles. No MQ.

A sheet/styles that kicks in with an MQ of min-width: 30em to make any
necessary tweaks to the content.

A sheet/styles that kicks in with an MQ of min-width: 37em to make any
necessary tweaks to the content.

A sheet/styles that kicks in with an MQ of min-width: 48em to make any
necessary tweaks to the content.

A sheet/styles that kicks in with an MQ of min-width: 60em to make any
necessary tweaks to the content.

Add or remove as content dictates... etc..

This approach will allow you to code for basically any device without
worrying about slight differences in screen sizes. Trying to code for
each one will not be possible.

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