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As always, Caveat Lector.
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<A HREF="aol://5863:126/alt.conspiracy:556494">The Matrix as Shamanic
Journey</A>
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Subject: The Matrix as Shamanic Journey
From: Robert Sterling <[EMAIL PROTECTED]>
Date: Sat, 25 September 1999 01:31 AM EDT
Message-id: <[EMAIL PROTECTED]>

http://www.konformist.com
http://www.konformist.com/flicks/matrix/matrix.htm

The Konformist wished it could send you the whole film analysis:
instead, you must visit the URL listed above due to size.  But here is
the first part of Jake Horsley's great piece on The Matrix.

GNOSTICISM REBORN
The Matrix as Shamanic Journey
(taken from The Blood Poets, volume 2, Millennial Blues)
By Jake Horsley

The mind is its own place, and in itself
Can make a Heav'n of Hell, a Hell of Heavín
Milton's Satan, Paradise Lost

        The story of The Matrix (1999)óprobably the most elaborately
plotted action movie ever madeóis authentically Gnostic. It is in fact,
and way beyond ìThe X-Files,î ìGnosticism reborn.î(1) Wherever exactly
Andy and Larry Wachowski hatched their demonically inspired and wickedly
effective pop parable about the enslavement of modern man to the
machine, they have come up with a genuine original. Itís an amazingly
coherent blend of Philip K. Dick, H. P. Lovecraft, Jean Baudrillard,
messianic prophecy, apocalyptic lore, martial arts mysticism, and
technological paranoia. The Matrix may well be the outstanding American
movie of the í90s. But it is both less and more than your average great
movie. On the one hand, it is slick and vaguely soulless, with all the
pumping adrenaline-charged violence that characterize the MTV movies of
recent years (it is produced by Joel Silver, after all). On the other
hand, it may just be the first fully-realized Surrealist work in
mainstream cinema to date. The Matrix is a shamanic journey in
dramatized form, fit to stand up alongside Alice in Wonderland and
destined, perhaps, to someday overthrow The Wizard of Oz as the ultimate
cult-psychedelic movie. The Matrix is all this and a fair bit more, but
itís also undoubtedly not for everyone. Unless you are prepared to
accept its premiseóthat reality is a dream, controlled by secret forces
to enslave us with, and that only through conscious dreaming can we
escape our bondage and reclaim our divine nature (a truly Gnostic
premise, as I say)óthen the movie will be so much hokum and mayhem and
no more. Doubtless, millions saw it and enjoyed it as such. But The
Matrix is considerably more than just a piece of first-class
entertainment: itís a runaway artistic experiment, an experience that
bends our concepts of what is real and what is not, and leaves us in a
very tight spot indeed.
        The plot of the film holds together admirably, even if we may
not notice it at the time. The directors donít have the time to take us
through their maze step by step, they simply hurl us into it headfirst,
and leave us to put things together as we go through. The movie starts
off at full tilt, and gives us no time to get orientated; it is already
exploding our sense of ìwhat is realî before we have even established
the vaguest idea of such, to the point that, for the first half hour or
more, we canít be sure if we are watching dream or reality, or something
else altogether. This is a perfectly effective disorientation device,
since it is the way that Thomas Anderson (played by Keanu Reeves)
himself feels, as his existence suddenly goes beyond the bizarreóinto
the appalling. But at the same time, this is perhaps the movieís biggest
weakness. The fact that we are never given time to settle into Thomasís
false reality before we get to see it torn apart, and exposed as the
computer simulation fantasy that it is, denies us the full brunt (both
the horror and the pleasure) of his initiation. The Matrix might have
been more than just a great sci-fi movie, it might have been an
authentic masterpiece, if it had eased off a little on the action and
given us an extra twenty minutes (at least) to establish the character,
his dream world, and the slow, steady encroachment into the dream of a
hidden, higher reality, one that will eventually break through and drag
him literally screaming back to the Other Side. Despite the intricacy
and ingenuity of the plot, the film lacks subtlety, it lacks characters,
and as a result it lacks any real psychological depth. Its depthsówhich
are truly giddyingóare all subtextual, they arenít textual depths,
because there are no shades or nuances to the characters or to their
actions, all of which are inevitably overwhelmed by the sheer scope and
breadth of the story. As a result, despite being head and shoulders
above every other movie of its kind, The Matrix suffers from the same
deficiencies: the vacuity and banal surfaces that characterize the í90s
blockbuster. Since this may well have been necessary to ensure the movie
was a success, howeveróand The Matrix simply had to be a success or it
wouldnít have been made at allóthis may not really be a valid criticism
so much as a major regret. The miracle is that the movie was made at
all; but still, I canít help but imagine a Matrix three hours long, with
a muted, toned í70s feel to it and a real actor at its center, the
measured pace and attention to scientific detail of Alien, the human
depths of Kaufmanís Invasion of the Body Snatchers, and perhaps a little
more of the anarchic spirit of Brazil. It might have been a Godfather
for the í90s: a sci-fi classic for people who donít like sci-fi movies.
As it is, itís strictly for cyberpunks and Gnostics.
        The story is briefly as follows: Thomas Anderson is a pallid and
lifeless employee for a computer firm (ìMetacortexî) who also has a
ìsecretî life as a hacker who sells illegal software like it was a
psychedelic substance. What he is involved in we can only guess at,
since the film hasnít the time to tell us. Somehow, along the way, he
has been brought into contact with a man named Morpheus, a notorious
ìterroristî whom he has never actually met but has been seeking for some
time. Thomas (the doubter[2]) is given hints and clues first of all by
the mysterious Trinity, who sends him messages on his computer that
predict coming events. Shortly thereafter, Thomas is hurled bodily into
ìthe game,î and there left to run, hide, make the leap or plummet to his
death. His engagement in this game begins when he is at work and
receives a call from Morpheus, warning him that ìtheyî are after him.
Sure enough, the sinister men in black (government agents) are at that
precise moment being directed to his desk. Following intricate
instructions from Morpheus (who appears to be able to see the entire
layout of Thomasís world like he is looking at a map, or like a god from
on high), Thomas sneaks past the agents into an empty office. There he
is told to make an improbable leap to safety. He fails to make the leap,
does not even try in fact, and allows himself to be captured by the
government agents instead. He is taken into custody and there offered a
deal: cooperate in the tracking of Morpheus, in return for a clean
slate. When he refuses the deal, his world without warning warps into a
Surrealist nightmare, as the agent whose name is Smith literally wipes
Thomasís mouth off, leaving him speechless and writhing in horror. The
other agents hold him down as a metallic but definitely living
parasite-like cyber-organism is inserted into his body, through the
naval. At this point, Thomas wakes up, as though from a dream. Little
respite is allowed him, however, as he is promptly picked up by
Morpheusís team (also dressed in black), held down in the back of the
limo, and subjected to another bizarre procedure, as the parasite
implant is removed. Thomas yells out in horror: ìThat thing is real?!î
He may well ask. By now we have no more clue than he does. As it turns
out, it isnít real, but then nothing else in his life is, either.

        When Thomas finally meets Morpheus, he finds a regal and highly
stylish black man (Laurence Fishburne) with soft, seductive tones to
match his name. In what is perhaps the most unforgettable part of the
movie, Morpheus explains everything to Thomas over the next twenty
minutes or so. This is a genuinely deranging, blood-curling sequence,
and may well be the giddy peak of sci-fi cinema to date. First of all,
following his opening speech, he offers Thomas a choice: blue pill or
red pill. Take the former, he will wake up again and all this will be
just a dream. Take the red, however, and he goes through the looking
glass and finds out ìhow deep the rabbit hole goes.î Of course, he takes
the red. His decision is already built into Morpheusís offer, because,
if itís only a dream, why not take the red; and if itís not, then why
take the blue?! But what Thomas undergoes as a result of the red pill is
like every psychedelic seekerís worst trip. As the betrayer Cypher puts
it: why-oh-why did I take that damn pill??!! Thomas is torn from
not-so-blissful oblivion, and there given the hideous,, literally
mind-shattering Truth: that he is a slave to an order of inorganic
beings that until this moment, he did not even know existed. Morpheus
explains that the year is not really 1999, that it is in fact closer to
one century later, and that civilization has in the meantime already
been destroyed. That, as a result of the discovery of Artificial
Intelligence (AI), somewhere around the start of the twenty-first
century, there was a stand-off between man and machineóbetween the
creation and the creator (exactly as in The Terminator)óand the machine
won. AI discovered a means not merely to destroy civilization and
inherit the Earth (a limited prospect at best), but to develop for
itself cybernetic, semi-organic bodies, using human beings as its
primary energy source. (The machines were solar-powered, but the
human-engineered holocaust blocked out the sun.) To this end, human
beings were enslaved en masse. They were put into a deep sleep, and a
collective dream was engendered to keep them tractable and docile, like
babies in their cribs, while their vital life force was sucked from
them. Humans are bred and raised directly into these incubators, and fed
intravenously with the liquefied remains of the dead. This is pure
occultism, and goes way beyond even the best sci-fi cinema, into the
murky realms and veiled nightmares of Lovecraft, Heinlein, Kenneth
Grant, Carlos Castaneda, et al, with their accounts of ìthe labyrinth of
the penumbra,î the inorganic entities that have enslaved humanity and
turned it into a food source. Of course modern UFO lore of ìthe graysî
adapts and develops the same atavistic beliefs, complete with
technological additions such as ìimplantsî and clones, etc. All of which
puts The Matrix at the very front-line of modern myth-making; or is that
psycho-history?
        The collective dream that is engendered to keep humanity docile
is life on Earth, circa 1999, and this is ìthe Matrix.î Within the
Matrix, however, there exist certain possibilities for escape, and this
is where Morpheus and his crew (the ìcrew that never restsî) come in.
They are the ìawakenedî onesóIlluminati, if you willówho have made it
out of the computer-simulated fantasy grid and liberated their bodies
from the energy farms in ìthe real worldî (itís hard to taken even this
world as real, since we have spent far more time in the other worlds,
and since it also happens to be the most bizarre and surreal world of
them all). As a result of liberating their bodies, these Illuminati able
to enter the Matrixóthe dream worldóat will, and function therein with
superhuman potential. For example, any knowledge, information or
training required can simply be downloaded, on the spot, directly into
their consciousness by computer. On top of this, they have a contact
line to their associates up in the real world, like gods or guardian
angels, who can monitor and direct the agentsí operations within the
Matrix, providing them with a god-like omniscience. Despite such
apparently superhuman capacities to navigate the Matrix, however, the
ìresistanceî(3) fighters are at a profound disadvantage when it comes to
facing off the sinister men in black, who are ìin factî (!) concentrated
AI projectionsóenergy fields, if you willósent by the Matrix into the
Matrix to maintain a hold over its reality-program. To this end, these
agents hunt down and eradicate all potential ìdissidents,î those
Illuminati counter-agents hell-bent on disrupting the Matrixís spell,
and on breaking down reality as we know it.
        While Morpheusís crew can leap improbable distances, sustain an
inhuman amount of damage, take out SWAT teams single-handed, and so
forth, they are not actually (officially) superhuman. They can bend, and
even break, some of the rules of the Matrix, but not all of them. They
cannot simply override its tyranny and assume their godlike status as
holograms within a hologram, because only ìthe Oneî can do this. At
present they are all still restricted by the confines of their minds,
still working to eradicate the old program imposed upon them by AI.
Hence Morpheus's training of Thomasónow Neo, the One, or Eonóis centered
around ìfreeing his mind,î on making him realize that he is not in fact
restricted by the laws of the body at all, but only by his belief in
such. As a rather hokey but touching child-buddha cum Geller-esque
spoon-bender explains to Neo: ìDo not try and bend the spoon. Thatís
impossible. Instead . . . only try to realize the truth. There is no
spoon. Then youíll see that it is not the spoon that bends, it is only
yourself.î This is pure Zen, and goes beyond Yoda and his Force, into
quantum physics.
        The AI ìagents,î though still subject to the laws of the Matrix,
are not restricted by the same beliefs that dog the humans. They are
able to shape-shift, and perform other miraculous feats, yet even these
are within certain apparent limits. Obviously, the Matrix must sustain,
keep constant, its reality-mirage, otherwise the sleepers will start to
awaken. So these agents must move subtly, within restraints, and at
least appear to be human. Although the Matrix can change anything it
wants within the game, it still has to deal with the living, individual
consciousnesses that it has enslaved there. Hence it is limited by its
own devices: if it wants to maintain its hold it cannot perform too many
overly impossible stunts, because this will only serve in the long run
to empower the rebel fighters, by freeing their minds from the ìtyranny
of continuityî (Time), upon which the whole program depends. None of
this is explained in the movie, but it seems fair to deduce that the
Matrix is limited, despite being the creator of reality; and also that
there is presumably some reason for this limitation. The above is the
only one that seems to hold up.
        Neoóas the Oneóis expected to turn the tide in favor of the
human uprising, the ìawakening,î by shifting the balance, by making the
leap, both literally and metaphorically, from game player to game
master, from ordinary man to shaman, and to demi-god. And this of course
he accomplishes. Whatís so satisfying about the movie is that in the
endódespite the its reliance on violence and destructionóit is the power
of the imagination that wins the day. Once Neo reaches a certain
realization he is able to simply stop the bullets with his mindósince
they donít exist in the first placeóand to project himself into the
(holographic) body of the Enemy (so fulfilling its own secret will to
become real), and explode it from within. Inside the Hollywood action
fantasy, there is a far stranger bird, just waiting to break out. It
doesnít quite make it with this movie, but the potential is there for
the sequels, should they come, and should they prove half worthy of this
early promise (a possibility I am forced to doubt, obviously). But in
this and other moments, The Matrix achieves perfect symmetry, and offers
something akin to shamanic ecstasy. Itís not just a movie; itís an
experience.


The Konformist: The Internet Magazine Dedicated To Rebellion, Konspiracy
& Subversion
I NEED 2 KONFORM
http://www.konformist.com
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Aloha, He'Ping,
Om, Shalom, Salaam.
Em Hotep, Peace Be,
Omnia Bona Bonis,
All My Relations.
Adieu, Adios, Aloha.
Amen.
Roads End
Kris

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