I found a solution to my problem with the help of some PyOpenGL people on their 
newsgroup.
I ended up doing it with py2exe, but I think it can be applied to cx_Freeze as 
well.

I wrote up the steps involved in the following post:

"[PyOpenGL-Users] HOWTO freeze PyOpenGL programs with py2exe"

http://sourceforge.net/mailarchive/forum.php?thread_name=eb8474fe0911100101u9dd7d24ibd1c56f2b2c1599e%40mail.gmail.com&forum_name=pyopengl-users

Hope this is useful to someone.

Cheers
Jef

-----Original Message-----
From: Mangelschots, Jef 
Sent: Monday, November 09, 2009 11:21 AM
To: primary discussion list for use and development of cx_Freeze
Subject: [cx-freeze-users] import error for PyOpenGL program

I am going through the book OpenGL SuperBible, and as the examples become more 
complicated, I start experiencing more problems freezing them (thety run fine 
interpreted).
I am using PyOpenGL.

I get the following runtime error when running the executable:
I guess I must be importing something, but what ?
(I have attached the source code and cx_Freeze output)

Traceback (most recent call last):
  File "c:\python26\lib\site-packages\cx_Freeze\initscripts\Console.py", line 
27, in <module>
    exec code in m.__dict__
  File "sphereworld.py", line 264, in <module>
    SetupRC()
  File "sphereworld.py", line 66, in SetupRC
    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, fNoLight)
  File "c:\python26\lib\site-packages\OpenGL\wrapper.py", line 1294, in __call__
    return self.finalise()( *args, **named )
  File "c:\python26\lib\site-packages\OpenGL\wrapper.py", line 561, in 
wrapperCall
    pyArgs = tuple( calculate_pyArgs( args ))
  File "c:\python26\lib\site-packages\OpenGL\wrapper.py", line 346, in 
calculate_pyArgs
    yield converter(args[index], self, args)
  File "c:\python26\lib\site-packages\OpenGL\converters.py", line 132, in 
__call__
    return self.function( incoming )
  File "c:\python26\lib\site-packages\OpenGL\arrays\arraydatatype.py", line 
135, in asArray
    return cls.getHandler(value).asArray( value, typeCode or cls.typeConstant )
  File "c:\python26\lib\site-packages\OpenGL\arrays\arraydatatype.py", line 42, 
in __call__
    handler = handler.load()
  File "c:\python26\lib\site-packages\OpenGL\plugins.py", line 14, in load
    return importByName( self.import_path )
  File "c:\python26\lib\site-packages\OpenGL\plugins.py", line 28, in 
importByName
    module = __import__( ".".join(moduleName), {}, {}, moduleName)
ImportError: ('No module named lists', <OpenGL.converters.CallFuncPyConverter 
object at 0x00EFB730>)


I have attached the source code.
I am running the following software:
Windows XP
Python 2.6.4
PyOpenGL-3.0.1a3
cx_Freeze-4.1.win32-py26




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