--- In [email protected], "the_chink_between" <chris.h...@...> wrote:
>
> Hi all.  Can anybody help with this question?  
> 
> I'm trying CB for the first time and using it to develop a framework to 
> support a miniatures based wargames campaign.  
> 
> The game incorporates the following functionality, vis:
> 
> Participants will occasionally need to select a piece or pieces at random 
> from one of their stacks on the board.  To enable that, I create an owned 
> tray with the properties that only the back (blank) sides of pieces are 
> visible, even to the owner, and with the randomised drag function switched 
> on.  The player then drops the whole stack into the tray and then discards 
> the required number of randomly selected pieces to a discards tray.  The 
> remaining pieces are then restored to their original position on the 
> gameboard.
> 
> Clearly, where the number discarded or returned to the board is large, that 
> leads to a large number of "draws" if single counters are drawn each time.  
> The ideal solution would be to be able to select many counters simultaneously 
> and draw them all from the tray in one drag.  Is it possible to do that and 
> if so how?  (I can't seem to make it work.  The multiple selection works but 
> as soon as I try to "grab" the group, the selection comes off.)
> 
> Any help or steer greatly appreciated.
> 
> Regards
> 
> Chris aka The Chink Between
>


Why not just "shuffle" the object, then take the one on top?

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