--- In [email protected], "the_chink_between" <chris.h...@...> wrote: > > Hi all. Can anybody help with this question? > > I'm trying CB for the first time and using it to develop a framework to > support a miniatures based wargames campaign. > > The game incorporates the following functionality, vis: > > Participants will occasionally need to select a piece or pieces at random > from one of their stacks on the board. To enable that, I create an owned > tray with the properties that only the back (blank) sides of pieces are > visible, even to the owner, and with the randomised drag function switched > on. The player then drops the whole stack into the tray and then discards > the required number of randomly selected pieces to a discards tray. The > remaining pieces are then restored to their original position on the > gameboard. > > Clearly, where the number discarded or returned to the board is large, that > leads to a large number of "draws" if single counters are drawn each time. > The ideal solution would be to be able to select many counters simultaneously > and draw them all from the tray in one drag. Is it possible to do that and > if so how? (I can't seem to make it work. The multiple selection works but > as soon as I try to "grab" the group, the selection comes off.) > > Any help or steer greatly appreciated. > > Regards > > Chris aka The Chink Between >
Why not just "shuffle" the object, then take the one on top?
