What software are you using for management of your computers?
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Ron Haidenger
> (Digital U)
> Sent: Wednesday, September 27, 2000 10:27 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [cc] no games at cybercafe
>
>
> Action,
>
> Pricing at other cybercafes or gaming centers that are not
> located in your
> marketing area have limited relevance to your pricing. First off
> you have to
> look at three factors:
> (1) What is the marketing area for my business.
> (2) What is the demographic profile of my potential game
> playing customers.
> (3) Within my marketing area and the demographic profile of my potential
> game customers, what other activities or businesses, are vying
> for the same
> leisure time and disposable income.
>
> That, Action, is your pricing competition. It is not the cybercafe and
> gaming center 60 miles away, because customers are not generally going to
> choose between dropping by your location for a few hours verse driving 60
> miles to another center. When they have leisure time and disposable income
> they will make their decision between your business and other local
> attractions, possibly such as bowling, going to a movie, dropping coins at
> an arcade or even roller blading through the park.
>
> The participants on this list often wish to compare themselves and their
> locations with other, even when the other locations may be located on a
> different continent. We all have to remember that each location is a
> separate and unique business with its own group of customers and often,
> those customers view each of us and frequent each business for entirely
> different reasons. Their is value in comparisons but that value and the
> content of the comparison must be viewed in the correct context.
>
> As a practical example, we have a very upscale location, as you
> can see for
> yourself by visiting our website at www.digital-u.com. We charge a casual
> customer (non-member) $9.50/hr and members $8.00/hr for use of
> our stations
> with full net access and business applications. Kinko's, located only 3
> blocks away, charges $16.00/hr, and they only have a ISDN
> connection verses
> our T1. Yet, we are both busy, at our vastly different rates
> because we are
> dealing with different demographic groups of customers.
>
> Ron H
>
> Digital U Cybercafe, Vancouver BC, Canada
> =================================
> Home of "Digital Access"-- the world's most powerful &
> flexible solution for managing public access computers.
>
> www.digital-u.com/digitalaccess/index.html
> =================================
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Action
> > Sent: September 19, 2000 10:20 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [cc] no games at cybercafe
> >
> >
> >
> > What is a good price per hour for playing games at a cybercafe
> > here in the
> > U.S.?
> >
> > At 01:56 PM 9/19/00 -0400, you wrote:
> > >At 12:31 AM 9/19/00 -0600, Action wrote:
> > >
> > >>With the recent heat the entertainment industry is getting I'm
> > >>considering not allowing any violent games at my 2 cybercafes
> which are
> > >>both set to open within 2-3 weeks.
> > >>
> > >>I'm wondering if this is suicide for a cybercafe?
> > >>
> > >>What are the most profitable areas of a cybercafe?
> > >>
> > >>Thanks in advance,
> > >>
> > >>J.R.
> > >
> > > It varies with the particulars...
> > >
> > > What are the demographics in your area?
> > > What are the dominant political leanings in your area?
> > > Who is your target customer base?
> > > What type of ambiance/experience are you attempting to create?
> > >
> > > If your business plan called for gaming before the
> recent politics
> > > (you DO have a business plan don't you?) you'd better put a LOT of
> > > thought into making any changes with 2 to 3 weeks to go
> before opening.
> > >
> > > An observation... Out of the 4 Tampa Bay area cybercafes that we
> > > visited back in 1996, AFAIK only 1 survived to the end of
> > > 1999... CyberCup. Gaming is a substantial part of what Randy S. does
> > > there. To his credit, it is a lot more complex than that [He
> > builds his
> > > own machines, updating them regularly and selling the used ones, for
> > > instance], but it gives one some serious food for thought.
> > >
> > > You can try limiting the game selection to 'non-violent'
> > games, but
> > > I suspect that such a half-way measure would be worse than
> > either all-out
> > > gaming, or no gaming at all. If you are going to target
> > gamers, then you
> > > probably will make a lot more money if you provide them with
> all of the
> > > games they want to play. If you go that route and you are
> > worried about
> > > political repercussions, then find some way to emphasize parental
> > > responsibility.
> > > The choices you make determine the ambiance of your
> > cybercafes. If
> > > you are going to have gaming, you will have the people that gaming
> > > attracts, and their behavior. Unless you segregate the gaming
> > area, the
> > > 'gaming experience' may very well create the atmosphere of the entire
> > > cafe area. Is that going to keep some other types of customers away?
> > >
> > > Earl
> > >
> > >
> > >
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