I've been thinking about rootless mode. Here's my current thoughts:
1) We create a real win32 window for each X window. 2) We use SetWindowLong to store the X window pointer in the WIN32 struct, so that when a message arrives to that windowclass's WindowProc, we can lookup the X window the message belongs to. 3) We use WindowPrivates to store the WIN32 related window HANDLE and other gunk. I don't know how we go about telling X it's rootless - Alan, I'm hoping you can jump in here and say 'do X, Y and Z'. Anyway, whilst I won't have time to be a significant contributor, I hope to have a proof-of-concept patch against the Native GDI engine shortly. Rob
