On Thu, 31 Aug 2006, Bernhard Ege wrote: > Thanks. I tried to link with GL, GLU and glut but linking kept failing.
Note that these are: the X11 versions, newer than 1.1, but based on Mesa, so they are software rendering. There is a special test version of the X server that allows hardware rendering to work here, but it is very alpha. So, if performance is a major consideration, the Windows native versions are your only good choice. > Brian Ford wrote: > > Microsoft's OpenGL is version 1.1. glTexImage3D is not a version 1.1 > > feature. You need to learn how to load extensions and look at > > EXT_texture3d and glTexImage3DEXT. > > Thanks again. I knew glTexImage3D wasn't a 1.1 feature, but since I had > so many problems compiling opengl with cygwin, I ended up linking with > the windows libraries. I did try to load glTexImage3D but kept failing. > I'll try using you hints to work out a solution using the windows libraries. Given you have a glut based app, if there are no extraneous X11 calls, this is your best bet. -- Brian Ford Lead Realtime Software Engineer VITAL - Visual Simulation Systems FlightSafety International the best safety device in any aircraft is a well-trained crew... . -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://x.cygwin.com/docs/ FAQ: http://x.cygwin.com/docs/faq/
