On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many <[email protected]> wrote: > On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many > <[email protected]> wrote: >> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many >> <[email protected]> wrote: >>> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many >>> <[email protected]> wrote: >>>> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many >>>> <[email protected]> wrote: >>>>> -- >>>>> ideas for You Are Boss video game >>>>> - instill hypnotic habits, triggers, experiences >>>>> - via drugs >>>>> - via social AI >>>>> - via computer virus AI >>>>> - via hypnotic session or coerced community member >>>>> - via trauma >>>>> - via indoctrination >>>>> - via audio >>>>> - reroute/interdict/mutate/implant/sabotage: >>>>> - mail >>>>> - website requests >>> "databases" was lost from this list during typing >>>>> - networked or radio devices >>>>> - send out a hypnotized victim to: >>>>> - burgle >>>>> - sabotage >>>>> - swap records >>>>> - take photos / change surveillance equipment >>>>> - cut power / telecommunications >>>>> - feed fake media such as radio, tv, or other environmental >>>>> experiences >>>>> - place devices >>>>> - burn down buildings >>>>> - rile crowds >>>>> - pretend to be an arbitrary professional >>>> missed large scale category. institute regime change, spawn arbitrary >>>> message cults, adopt or destroy popular habits or memes >>>> >>> >> >> more ideas coukd be found from cypherpunk and TI communities and writings >> the best ideas people get programmed never to speak of and it's hard >> to cobble them together but you can maybe approqch them via psychotic >> terror stories >> like,torturing people by instilling violent personalised delusions in >> the people they notice >> also coercing silence itself is one >> "punish" and "reward" seem poignant categories >> >> maybe boss kind of gets into the mind control and uses excessive power >> to play with it. a cool game design could start with that and twist >> the user experience to develop and encourage themes other than sadism, >> like rescuing from horror into safety for example, but work with all >> the juicy parts that stem from sadism > > disrupted activist communities also have these things, like murdering > community members and framing other community members for it, > reporting people for arbitrar crimes and spreading disrepute around > them in other ways
change somebody's life via ai/cult/or contractor change somebody's appearance or health via ai/cult/or contractor
