i made https://github.com/xloem/multiplayertimetravel/tree/main/ftlblink some concern around "expected death" being near research fields instead of consenting prototype humans but it's not for humans now anyway
:s -- so p piles are hard for me cause of thing one concern is: where could we model uncertainty coming from, and how? possible sources? - agent tick function - world tick function also, conflation around functions and models and representations what if tick and world can both return a P structure over their possible outputs ok, now for prototype we probably want only 1 of those to be probabilistic how about agent. that moves toward human control of an agent. sims can control their simulated environments but not human-controlled characters. good for software. _buuut_ for a bot prototype ... and since we're not actually teleporting humans here .... i think actually region's tick is the correct interpretation of the logic. because if an agent is influenced by a human, and then teleports, it then has different humans influencing it. the humans are the environment here. so region is where prototuped uncertainty goes.
