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Date: Sat, 16 Nov 2002 09:28:46 -0600 (CST)
From: Premise Checker <[EMAIL PROTECTED]>
Subject: [>Htech] Lying With Pixels

Jul/Aug 00: Lying With Pixels
http://www2.bc.edu/~okeefew/349/rfppixels.htm


                            Request for Proposal
                                      
                              MT 349 Fall 2002
     _________________________________________________________________
                                      
     July/August 2000
     
                             Lying With Pixels
                                      
     Seeing is no longer believing. The image you see on the evening
     news could well be a fake -a fabrication of fast new
     video-manipulation technology.
     
     By [1]Ivan Amato
     
     photo
     
     Last year, Steven Livingston, professor of political communication
     at George Washington University, astonished attendees at a
     conference on the geopolitical pros and cons of satellite imagery.
     He didn't produce evidence of new military mobilizations or global
     pandemics. Instead, he showed a video of figure skater Katarina
     Witt during a 1998 skating competition.
     
     In the clip, Witt gracefully plies the ice for about 20 seconds.
     Then came what is perhaps one of the most unusual sports replays
     ever seen. The background was the same, the camera movements were
     the same. In fact, the image was identical to the original in all
     ways except for a rather important one: Witt had disappeared, along
     with all signs of her, such as shadows or plumes of ice flying from
     her skates. In their place was exactly what you would expect if
     Witt had never been there to begin with - the ice, the walls of the
     rink and the crowd.
     
     So what's the big deal, you ask. After all, Stalin's staff
     routinely airbrushed persona non grata out of photos more than a
     half-century ago. And Woody Allen ushered a variation on reality
     morphing into the movies 17 years ago with Zelig, in which he
     inserted himself next to Adolf Hitler and Babe Ruth. In films such
     as Forrest Gump and Wag the Dog, reality twisting has become
     commonplace.
     
     What sets the Witt demo apart - way apart - is that the technology
     used to "virtually delete" the skater can now be applied in real
     time, live, even as a camera records a scene and instantly
     broadcasts it to viewers. In the fraction of a second between video
     frames, any person or object moving in the foreground can be edited
     out, and objects that aren't there can be edited in and made to
     look real. "Pixel plasticity," Livingston calls it. The implication
     for those at the satellite imagery conference was sobering:
     Pictures from orbit may not necessarily be what the satellite's
     electronic camera actually recorded.
     
     But the ramifications of this new technology reach beyond satellite
     imagery. As live electronic manipulation becomes practical, the
     credibility of all video will become just as suspect as Soviet Cold
     War photos. The problem stems from the nature of modern video. Live
     or not, it is made of pixels, and as Livingston says, pixels can be
     changed.
     
     The best-known examples of real-time video manipulation so far are
     "virtual insertions" in professional sports broadcasts. Last
     January 30, for instance, nearly one-sixth of humankind in more
     than 180 countries repeatedly saw an orange first-down line
     stretched across the gridiron as they watched the Super Bowl.
     Princeton Video Imaging (PVI) in Lawrenceville, N.J., created that
     line, stored it in a computer, and inserted it into the live feed
     of the broadcast. To help determine where to insert the orange
     pixels, several game cameras were fitted with sensors that tracked
     the cameras spatial positions and zoom levels. Adding to the
     illusion of reality was the ability of the PVI system to make sure
     that players and referees occlude the virtual line when their
     bodies traverse it.
     
     Last spring and summer, as PVI and rivals such as New York-based
     Sportvision were airing virtual insertion products, including
     simulated billboards on walls behind major league batters, a team
     of engineers from Sarnoff Corp. in Princeton, N.J., flew to the
     Coalition Allied Operations Center of NATO's Operation Allied Force
     in Vicenza, Italy. Their mission: transform their experimental
     video processing technology into an operational tool for rapidly
     locating and targeting Serbian military vehicles in Kosovo. The
     project was dubbed TIGER, for "targeting by image georegistration."
     "Our goal was to be able to fire precision-guided munitions at
     Serbian military vehicles - just dial in the coordinates and the
     thing goes," explains Michael Hansen, a young, caffeinated Sarnoff
     gadgeteer who can hardly believe he was helping fight a war last
     year.
     
     Compared to PVI's job, the military's technical task was more
     difficult - and the stakes were much higher. Instead of altering a
     football broadcast, the TIGER team manipulated a live video feed
     from a Predator, an unmanned reconnaissance craft flying some 450
     meters above Kosovo battlefields. Rather than superimposing virtual
     lines or ads into sports settings, the task was to overlay, in real
     time, "georegistered" images of Kosovo onto the corresponding
     scenes streaming in live from the Predator's video camera. The
     terrain images had been previously captured with aerial photography
     and digitally stored. The TIGER system, which automatically
     detected moving objects against the background, could almost
     instantly feed to the targeting officers the coordinates for any
     piece of Serbian hardware in the Predator's view. This was quite a
     technical feat, since the Predator was moving and its angle of view
     was constantly changing, yet those views had to be electronically
     aligned and registered with the stored imagery in less than
     one-thirtieth of a second (to match the frame rate of video
     recording).
     _________________________________________________________________
                                      
      Any video that has ever been recorded is becoming clip art that
      producers can digitally sculpt into the story they want to tell.
     _________________________________________________________________
                                      
     In principle, the targeting step could have been hotwired to
     precision guided weapons. "We weren't actually doing that in Allied
     Force," Hansen notes. "We were just telling targeting officers
     exactly where Serbian targets were and then they would vector in
     planes to go strike the targets." That way the human decision
     makers could pre-empt flawed machine-made decisions. According to
     the Defense Advanced Research Projects Agency, TIGER technology was
     used extensively in the final three weeks of the Kosovo operation,
     during which "80 to 90 percent of the mobile targets were hit."
     
     So far, real-time video manipulation has been within the grasp only
     of technologically sophisticated organizations such as TV networks
     and the military. But developers of the technology say it's
     becoming simple and cheap enough to spread everywhere. And that has
     some observers wondering whether real-time video manipulation will
     erode public confidence in live television images, even when aired
     by news outlets. "Seeing may no longer be believing," says Norman
     Winarsky, corporate vice president for information technology at
     Sarnoff. "You may not know what to trust."
     
     
  The Sublime to the Ridiculous
  
     A crude form of video manipulation already is happening in the
     satellite imagery community. The weekly publication Space News
     reported earlier this year that the Indian government releases
     imagery from its remote-sensing satellites only after defense
     facilities have been "processed out." In this case, it's not
     real-time manipulation and it's up front, like a censor's black
     marker. But pixels are plastic. It is perfectly possible now to
     insert sets of pixels into satellite imagery data that interpreters
     would view as battalions of tanks, or war planes, or burial sites,
     or lines of refugees, or dead cows that activists claim are victims
     of a biotech accident.
     
     A demo tape supplied by PVI bolsters the point in the prosaic
     setting of a suburban parking lot. The scene appears ordinary
     except for a disturbing feature: Amidst the SUVs and minivans are
     several parked tanks and one armored behemoth rolling incongruously
     along. Imagine a tape of virtual Pakistani tanks rolling over the
     border into India pitched to news outlets as authentic, and you get
     a feel for the kind of trouble that deceptive imagery could stir
     up.
     
     Commercial suppliers of virtual insertion services are too focused
     on new marketing opportunities to worry much about geopolitics.
     They have their eyes on far more lucrative markets. Suddenly those
     large stretches of programming between commercials - the actual
     show, that is&emdash;become available for billions of dollars worth
     of primetime advertising. PVI's demo tape, for instance, includes a
     scene in which a Microsoft Windows box appears&emdash;virtually, of
     course&emdash;on the shelf of Frasier Crane's studio. This kind of
     product placement could become more and more important as new video
     recording technologies such as TiVo and RePlayTV give viewers more
     power to edit out commercials.
     
     Dennis Wilkinson, a Porsche-driving, sports-loving marketing expert
     who became CEO of 10-year-old PVI about a year ago, couldn't be
     happier about that. Wilkinson's eyes gleam when he describes a
     (near) future in which virtual insertion technology pushes
     advertisements to the personalized extreme. Combined with
     data-mining services by which browsers' individual likes, dislikes
     and purchasing patterns can be relentlessly tracked and analyzed,
     virtual insertion opens up the ability to shunt personally targeted
     advertisements over phone lines or cables to Web users and TV
     viewers. Say you like Pepsi but your neighbor next door likes Coke
     and your neighbor across the street likes Seven-Up&emdash;the kind
     of data harvestable from supermarket checkout records. It will
     become possible to tailor the soft-drink image in the broadcast
     signal to reach each of you with your preferred brand.
     
     Just 15 minutes up the road from PVI, Sarnoff's Winarsky is also
     glowing&emdash;not so much about capturing market share as about
     the transforming power of the technology. Sarnoff has a
     distinguished history in that regard; the company is the descendant
     of RCA Laboratories, which started innovating in television
     technology in the early 1940s and has given birth to a plethora of
     media technologies. The color TV picture tube, liquid crystal
     displays and high-definition TV all came, at least in part, from
     RCA qua Sarnoff, which has five technical Emmys in its lobby.
     
     The ability to manipulate video data in real time, he says, has
     just as much potential as some of these forerunners. "Now that you
     can alter video in real time, you have changed the world," he says.
     That may sound inflated, but after looking at the Katarina Witt
     demo, Winarsky's talk of "changing the world" loses some of its air
     of hyperbole.
     
     Deleting people or objects from live video, or inserting
     prerecorded people or objects into live scenes, is only the
     beginning of the deceptions becoming possible. Pretty much any
     piece of video that has ever been recorded is becoming clip art
     that producers can digitally sculpt into the story they want to
     tell, according to Eric Haseltine, senior vice president for R&D at
     Walt Disney Imagineering in Glendale, Calif. With additional video
     manipulation technologies, previously recorded actors can be made
     to say and do things they have never actually done or said. "You
     can have dead actors star again in entirely new movies," says
     Haseltine.
     
     Contemporary shots featuring footage of dead performers have been
     around for several years. But the Hollywood illusion-craft that,
     for example, inserted John Wayne into a TV commercial required
     painstaking, frame-by-frame post-production work by skilled
     technicians. There's a big difference now, says Haseltine: "What
     used to take an hour [per video frame], now can be done in a
     sixtieth of a second." This dramatic speed-up means that
     manipulation can be done in real time, on the fly, as a camera
     records or broadcasts. Not only can John Wayne, Fred Astaire or
     Saddam Hussein be virtually inserted into pre-produced ads, they
     could be inserted into, say, a live broadcast of The Drew Carey
     Show.
     
     The combination of real-time, virtual insertion with existing and
     emerging post-production techniques opens up a world of
     manipulative opportunity. Consider Video Rewrite technology, which
     its developers at the Interval Corp. and the University of
     California, Berkeley first demonstrated publicly three years ago.
     With just a few minutes of video of someone talking, their system
     captures and stores a set of video snapshots of the way that a
     person's mouth-area looks and moves when saying different sets of
     sounds. Drawing from the resulting library of "visemes" makes it
     possible to depict the person seeming to say anything the producers
     dream up&emdash;including utterances that the subject wouldn't be
     caught dead saying.
     
     In one test application, computer scientist Christoph Bregler, now
     of Stanford University, and colleagues digitized two minutes of
     public-domain footage of President John F. Kennedy speaking during
     the Cuban missile crisis in 1962. Using the resulting viseme
     library, the researchers created "animations" of Kennedy's mouth
     saying things he never said, among them, "I never met Forrest
     Gump." With technology like this, near-future political activists
     conceivably will be able to orchestrate webcasts of their opponents
     saying things that might make Howard Stern sound like a mensch.
     
     Haseltine believes video manipulation techniques will quickly be
     carried to their logical extreme: "I can predict with absolute
     certainty," he says, "that one person sitting at a computer will be
     able to write a script, design characters, do the lighting and
     wardrobe, do all of the acting and dialog, and post production,
     distribute it on a broadband network, do all of this on a
     laptop&emdash;and viewers won't know the difference."
     
     
  The End of Authenticity
  
     So far, the widely witnessed applications of real-time video
     manipulation have been in benign arenas like sports and
     entertainment. Already last year, however, the technology began
     diffusing beyond these venues into applications that raised
     eyebrows. Last fall, for instance, CBS hired PVI to virtually
     insert the network's familiar logo all over New York City&emdash;on
     buildings, billboards, fountains and other places-during broadcasts
     of the network's The Early Show. The New York Times ran a
     front-page story in January raising questions about the
     journalistic ethics of altering the appearance of what is really
     there.
     
     The combination of real-time virtual insertion, cyber-puppeteering,
     video rewriting and other video manipulation technologies with a
     mass-media infrastructure that instantly delivers news video
     worldwide has some analysts worried. "Imagine you are the
     government of a hypothetical country that wants more international
     financial assistance," says George Washington University's
     Livingston. "You might send video of a remote area with people
     starving to death and it may never have happened," he says.
     
     Haseltine agrees. "I'm amazed that we have not seen phony video,"
     he says, before backpedaling a bit: "Maybe we have. Who would
     know?"
     
     It's just the sort of scenario played out in the 1998 movie Wag the
     Dog, in which top presidential aides conspire with a Hollywood
     producer to televise a virtually crafted war between the United
     States and Albania to deflect attention from a budding Presidential
     scandal. Haseltine and others wonder when reality will imitate art
     imitating reality.
     
     The importance of the issue will only intensify as the technology
     becomes more accessible. What now typically requires an $80,000 box
     of electronics the size of a small refrigerator should soon be
     doable with a palm-sized card (and ultimately a single chip) that
     fits inside a commercial video recorder, according to Winarsky.
     "This will be available to people in Circuit City," he says.
     Consumer gear for virtual video insertion is likely to require a
     camcorder with a specialized image-processing card or chip. This
     hardware will take signals from the camera's electronic image
     sensors and convert them into a form that can be analyzed and
     manipulated in a computer using appropriate software&emdash;much as
     photo editors at newspapers use Adobe Photoshop and other programs
     to "clean up" digital image files. A home user might, for instance,
     insert absent family members into the latest reunion tape or remove
     strangers they would prefer not to be in the scene&emdash;bringing
     Soviet-style historical revisions right into the family den.
     
     Combine the potential erosion of faith in video authenticity with
     the so-called "CNN effect" and the stage is set for deception to
     move the world in new ways. Livingston describes the CNN effect as
     the ability of mass media to go beyond merely reporting what is
     happening to actually influencing decision-makers as they consider
     military, international assistance and other national and
     international issues. "The CNN effect is real," says James Currie,
     professor of political science at the National Defense University
     at Fort McNair in Washington. "Every office you go into at the
     Pentagon has CNN on." And that means, he says, that a government,
     terrorist or advocacy group could set geopolitical events in motion
     on the strength of a few hours' worth of credibility achieved by
     distributing a snippet of well-doctored video.
     _________________________________________________________________
                                      
      A government, terrorist or advocacy group could set geopolitical
          events in motion with a snippet of well-doctored video 
     _________________________________________________________________
                                      
     With experience as an army reservist, as a staffer with a
     top-secret clearance on the Senate's Intelligence Committee, and as
     a legislative liaison for the Secretary of the Army, Currie has
     seen governmental decision-making and politicking up close. He is
     convinced that real-time video manipulation will be, or already is,
     in the hands of the military and intelligence communities. And
     while he has no evidence yet that any government or nongovernment
     organization has deployed video manipulation techniques, real-time
     or not, for political or military purposes, he has no problem
     conjuring up disinformation scenarios. For example, he says,
     consider the impact of a fabricated video that seemed to show
     Saddam Hussein "pouring himself a Scotch and taking a big drink of
     it. You could run it on Middle Eastern television and it would
     totally undermine his credibility with Islamic audiences."
     
     For all the heavy breathing, however, some experts remain
     unconvinced that real-time video manipulation poses a real threat,
     no matter how good the technology gets. John Pike, an analyst of
     the intelligence community for the Federation of American
     Scientists in Washington, D.C., says the credibility risks are
     simply too great for governments or serious organizations to get
     caught attempting to spoof the public. And for the organizations
     that would be willing to risk it, says Pike, the news
     folks&emdash;knowing just what the technology can do&emdash;will
     become increasingly vigilant.
     
     "If some human rights organization popped up at CNN with some
     video, particularly an organization they were not familiar with, I
     would think that [CNN] would consider that radioactive," says Pike.
     Same goes for nongovernmental organizations (NGOs). "No responsible
     director of an established organization would authorize such a
     thing. And they would fire on the spot anyone caught doing it. The
     stock-in-trade of NGO policy organizations is that 'we tell the
     truth.'"
     
     Even cool heads like Pike, however, concede that the media's
     fortress of skepticism has an Achilles heel: the Internet. "The
     issue is not so much your ability to get fake video on CNN, but to
     get it online," he says. That's because so much Internet content is
     unfiltered. "This could play into the phenomenon in the news
     production process where you would not replicate the original
     report, but you might report that it was reported," says Pike. And
     that could cascade into a CNN effect. "These are undoubtedly
     experiments that will be done," Pike says.
     
     The trouble is, says Livingston, it may only take a few such
     experiments to forever make people question the authenticity of
     video. That could have enormous repercussions for military,
     intelligence and news operations. An ironic sociological
     consequence might emerge: a return to heavier reliance on
     unmediated face-to-face communication. In the meantime, though,
     there will undoubtedly be some interesting twists and turns as
     pixels become ever more plastic.
     
     Ivan Amato is a correspondent for National Public Radio and the
     author of Stuff: The Materials the World Is Made Of a chronicle of
     cutting-edge research in materials science.
       ______________________________________________________________
     
     Links
   [2]Princeton Video Image
       [3]Sarnoff Corp.
       [4]Video Rewrite from Tim Bregler and Interval Research
       [5]Bregler's research @ UC-Berkeley
       [6]Tim Bregler's home page (Stanford)
       [7]Overview of Sarnoff's research for DARPA
       [8]Georegistration work at DARPA
       [9]John Pike- Federation of American Scientists
     _________________________________________________________________
   
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References

   2. http://www.princetonvideoimage.com/
   3. http://www.sarnoff.com/
   4. http://web.interval.com/papers/1997-012/
   5. http://www.cs.berkeley.edu/%7Ebregler/research.html
   6. http://graphics.stanford.EDU/%7Ebregler/
   7. http://www.darpa.mil/ato/programs/wv/overview/99overviews/sarnoff.html
   8. http://www.darpa.mil/spo/programs/airbornevideosurveillance.htm
   9. http://www.fas.org/bio_pike.htm



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