I was wondering what you had in mind as the roadmap for D2R development. I 
guess the big question is how do you see R2RML support fitting in with D2R? I 
haven't had a chance to dig into the D2R code yet so I don't have any idea what 
would be involved with that effort. Would this require a new code base or would 
D2R be a good starting point?


> -----Original Message-----
> From: Richard Cyganiak [mailto:[email protected]]
> Sent: Wednesday, August 17, 2011 8:34 AM
> To: d2rq-map-devel (E-mail)
> Subject: [d2rq-dev] D2RQ on GitHub
> 
> All,
> 
> I'm in the process of slowly moving D2RQ hosting from SourceForge to
> GitHub.
> 
> This will from now on be considered the "official" D2RQ source
> repository:
> https://github.com/d2rq/d2rq
> 
> Note that it contains both the D2RQ engine and D2R Server. They will no
> longer have their separate repositories.
> 
> I've also gone through a lot of old emails and notes, trying to capture
> a reasonably up-to-date issues list:
> https://github.com/d2rq/d2rq/issues
> 
> I'll move the remaining open issues from SourceForge to that list in
> the near future.
> 
> This mailing list will remain on SourceForge for the foreseeable
> future.
> 
> All the best,
> Richard
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