Any suggestions on how to implement the graphs? I didn't get a response so I thought I'd try this again.
Cheers, Nate L. On 12/9/06, Nate Lowrie <[EMAIL PROTECTED]> wrote: > > Ed and Paul, > > Back when I worked with just straight wx GUIs, I developed a mixin file > for forms and panels that removed a lot of repetitive GUI code into class > methods, refactoring everything so that it was easy to read. I started to > port the file over to Dabo. I committed it to the repository for you to > look at. Let me know what you think. It doesn't help people that use the > class designer, but for people that purely code GUIs the mixin should help > speed production up. The mixin can be attached to any dabo class but it > only logically makes sense on Forms, Panels, and Dialogs... > > On another side note, I needed a openGL canvas and some graphs for a > project. I am almost done with the dGlCanvas, and I assume that it is fine > integrating with Dabo because it is a native wx object, even if it does > require PyOpenGl to operate. On the note of the graphs, I wanted you to to > decide how to proceed. If you want to stick solely to wx and dabo object, > the graphs objects could be just panels that are drawn on. I've used > matplotlib with the wx bindings before, but that requires a host of > dependencies I am not sure that we want to introduce. Also, I have found > the API for manipulation hard to learn. Is there another wx library anyone > knows of? I am going to get the graphs implemented in some way after the > glcanvas object, so a course of action on how to code would be nice. > > Cheers, > > Nate L. > --- StripMime Report -- processed MIME parts --- multipart/alternative text/plain (text body -- kept) text/html --- _______________________________________________ Post Messages to: [email protected] Subscription Maintenance: http://leafe.com/mailman/listinfo/dabo-dev
