Any suggestions on how to implement the graphs?  I didn't get a response so
I thought I'd try this again.

Cheers,

Nate L.

On 12/9/06, Nate Lowrie <[EMAIL PROTECTED]> wrote:
>
> Ed and Paul,
>
> Back when I worked with just straight wx GUIs, I developed a mixin file
> for forms and panels that removed a lot of repetitive GUI code into class
> methods, refactoring everything so that it was easy to read.  I started to
> port the file over to Dabo.  I committed it to the repository for you to
> look at.  Let me know what you think.  It doesn't help people that use the
> class designer, but for people that purely code GUIs the mixin should help
> speed production up.  The mixin can be attached to any dabo class but it
> only logically makes sense on Forms, Panels, and Dialogs...
>
> On another side note, I needed a openGL canvas and some graphs for a
> project.  I am almost done with the dGlCanvas, and I assume that it is fine
> integrating with Dabo because it is a native wx object, even if it does
> require PyOpenGl to operate.  On the note of the graphs, I wanted you to to
> decide how to proceed.  If you want to stick solely to wx and dabo object,
> the graphs objects could be just panels that are drawn on.  I've used
> matplotlib with the wx bindings before, but that requires a host of
> dependencies I am not sure that we want to introduce.  Also, I have found
> the API for manipulation hard to learn.  Is there another wx library anyone
> knows of?  I am going to get the graphs implemented in some way after the
> glcanvas object, so a course of action on how to code would be nice.
>
> Cheers,
>
> Nate L.
>


--- StripMime Report -- processed MIME parts ---
multipart/alternative
  text/plain (text body -- kept)
  text/html
---

_______________________________________________
Post Messages to: [email protected]
Subscription Maintenance: http://leafe.com/mailman/listinfo/dabo-dev

Reply via email to