On Mon, Feb 27, 2006 at 09:00:11PM +0100, Juliusz Chroboczek wrote: > > FOSDEM was very interesting, with quite a few Darcs people being > around, especially much of the conflictors people. A pity that Ian > and Tommy couldn't come, I'd have liked to meet them.
I'd have liked to have been there; oh well, I'm sure there'll be more meetups :-) > (Off-topic: this was followed with a talk about Valgrind, which I > warmly recommend to all C programmers. If you program in C -- check > out valgrind!) I'd say if you program in C, check out Haskell, but each to his own, eh? :-) > A feature that we definitely need is the ability to handle Unix > permissions internally to Darcs; the plan remains unchanged from what > we outlined on Darcs-devel a few weeks ago. Does this involve permission patches conflicting, or just commuting past like setprefs do? I think the latter would be a huge mistake. > We then discussed GUI issues. Eric described the built-in Darcs GUI > (Eric, any chance you could write your description up, and perhaps put > up some screenshots somewhere?). David mentioned that someone needs > to bully someone into packaging wxHaskell for Debian. Someone else > mentioned that Ian should do that I'm not interested enough in WxHaskell to spend time working out what should happen with the "shared" library. Also, the only reason I would consider packaging WxHaskell ATM is for darcs to use, so it would make more sense for Isaac to do it. > Juliusz suggested that we rip out all of the built-in GUI code, as it > makes Darcs maintenance more complicated than it would otherwise be, > especially since you cannot test the changes you're committing. Eric > and David yelled at Juliusz. Juliusz ordered more beer. We arrived > at the compromise that the GUI code stays, but that anyone is allowed > to break the GUI for the time being, and Eric agreed to clean up any > GUI-related mess. One option is to make a dummy wxHaskell module that exports all the right names with all the right types, but everything is just undefined. Then the compilation can be unconditional and will fail appropriately. Thanks Ian _______________________________________________ darcs-devel mailing list [email protected] http://www.abridgegame.org/cgi-bin/mailman/listinfo/darcs-devel
