https://developer.apple.com/macos/whats-new/
> Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but 
> these legacy technologies are deprecated in macOS 10.14. Games and 
> graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, 
> apps that use OpenCL for computational tasks should now adopt Metal and Metal 
> Performance Shaders.

I don't know… maybe it's worth an announcement on the blog or something, to let 
people know that they'd have to switch from macOS to another OS in the close 
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