Hi,

Am 05.06.2018 um 09:56 schrieb johannes hanika:
On Tue, Jun 5, 2018 at 9:35 AM, Sarge Borsch <[email protected]> wrote:
https://developer.apple.com/macos/whats-new/
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but 
these legacy technologies are deprecated in macOS 10.14. Games and 
graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps 
that use OpenCL for computational tasks should now adopt Metal and Metal 
Performance Shaders.

I don't know… maybe it's worth an announcement on the blog or something, to let people know that they'd have to switch from macOS to another OS in the close future.

haha, that's exactly how i read the post you linked above :)

this seems to be a popular interpretation of Apple's announcement of today. Currently, it is heavily discussed what this means for apple users and macOS applications, games and professional multimedia editing in particular. I, however, wonder what may this mean for the OpenCL ecosystem? Apple was a key player in the (early) development of OpenCL as far as I know. OpenCL 2.2 has been finalized more than a year ago, but versions 2.0 and later have not yet been widely adopted by hardware vendors so far. It is probably not a good sign when a member of the Khronos group abandons OpenCL.


        Heiko

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