Le 13/06/2018 à 14:48, rawfiner a écrit :
>
> Le mercredi 13 juin 2018, johannes hanika <hana...@gmail.com
> <mailto:hana...@gmail.com>> a écrit :
>
>     hi,
>
>     that doesn't sound like a bad idea at all. for what it's worth, in
>     practice the nlmeans doesn't let any grain at all through due to the
>     piecewise constant prior that it's based on. well, only in regions
>     where it finds enough other patches that is. in the current
>     implementation with a radius of 7 that is not always the case.
>
>
> That's precisely the type of grain that I thought to try to tackle
> with a 2 pass.
> When the image is very noisy, it is quite frequent to have pixels
> without enough other patches.
> It sometimes forces me to raise the strength sliders, resulting in an
> overly smoothed image.
> The idea is to give the user the choice of how to handle these pixels,
> either by leaving them like this, either by using another denoising
> algorithm so that they integrate better with their surroundings.
> Anyway, I guess I may try that and come back after some results to
> discuss if it's worth it or no ;-)
>  
>
>
>     also, i usually use some blending to add the input buffer back on top
>     of the output. this essentially leaves the grain alone but tones it
>     down.
>
>
> I do the same ;-)
Me too
>  
>
>
>     cheers,
>      jo
>
>
>     On Thu, Jun 14, 2018 at 12:23 AM, Aurélien Pierre
>     <rese...@aurelienpierre.com <mailto:rese...@aurelienpierre.com>>
>     wrote:
>     > Hi,
>     >
>     > The problem of a 2-passes denoising method involving 2 differents
>     > algorithms, the later applied where the former failed, could be
>     the grain
>     > structure (the shape of the noise) would be different along the
>     picture,
>     > thus very unpleasing.
>
>
> I agree that the grain structure could be different. Indeed, the grain
> could be different, but my feeling (that may be wrong) is that it
> would be still better than just no further processing, that leaves
> some pixels unprocessed (they could form grain structures far from
> uniform if we are not lucky).
> If you think it is only due to a change of algorithm, I guess we could
> apply non local means again on pixels where a first pass failed, but
> with different parameters to be quite confident that the second pass
> will work.
That sounds better to me… but practice will have the last word.
>  
>
>     >
>     > I thought maybe we could instead create some sort of total variation
>     > threshold on other denoising modules :
>     >
>     > compute the total variation of each channel of each pixel as the
>     divergence
>     > divided by the L1 norm of the gradient - we then obtain a
>     "heatmap" of the
>     > gradients over the picture (contours and noise)
>     > let the user define a total variation threshold and form a mask
>     where the
>     > weights above the threshold are the total variation and the
>     weights below
>     > the threshold are zeros (sort of a highpass filter actually)
>     > apply the bilateral filter according to this mask.
>     >
>     > This way, if the user wants to stack several denoising modules,
>     he could
>     > protect the already-cleaned areas from further denoising.
>     >
>     > What do you think ?
>
>
> That sounds interesting.
> This would maybe allow to keep some small variations/details that are
> not due to noise or not disturbing, while denoising the other parts.
> Also, it may be computationally interesting (depends on the complexity
> of the total variation computation, I don't know it), as it could
> reduce the number of pixels to process.
> I guess the user could use something like that also the other way?: to
> protect high detailed zones and apply the denoising on quite smoothed
> zones only, in order to be able to use stronger denoising on zones
> that are supposed to be background blur.

The noise is high frequency, so the TV (total variation) threshold will
have to be high pass only. The hypothesis behind the TV thresholding is
noisy pixels should have abnormally higher gradients than true details,
so you isolate them this way.  Selecting noise in low frequencies areas
would require in addition something like a guided filter, which I
believe is what is used in the dehaze module. The complexity of the TV
computation depends on the order of accuracy you expect.

A classic approximation of the gradient is using a convolution product
with Sobel or Prewitt operators (3×3 arrays, very efficient, fairly
accurate for edges, probably less accurate for punctual noise). I have
developped myself optimized methods using 2, 4, and 8 neighbouring
pixels that give higher order accuracy, given the sparsity of the data,
at the expense of computing cost :
https://github.com/aurelienpierre/Image-Cases-Studies/blob/947fd8d5c2e4c3384c80c1045d86f8cf89ddcc7e/lib/deconvolution.pyx#L342
(ignore the variable ut in the code, only u is relevant for us here).

>
> rawfiner
>
>  
>
>     >
>     > Aurélien.
>     >
>     >
>     > Le 13/06/2018 à 03:16, rawfiner a écrit :
>     >
>     > Hi,
>     >
>     > I don't have the feeling that increasing K is the best way to
>     improve noise
>     > reduction anymore.
>     > I will upload the raw next week (if I don't forget to), as I am
>     not at home
>     > this week.
>     > My feeling is that doing non local means on raw data gives much
>     bigger
>     > improvement than that.
>     > I still have to work on it yet.
>     > I am currently testing some raw downsizing ideas to allow a fast
>     execution
>     > of the algorithm.
>     >
>     > Apart of that, I also think that to improve noise reduction such
>     as the
>     > denoise profile in nlm mode and the denoise non local means, we
>     could do a 2
>     > passes algorithm, with non local means applied first, and then a
>     bilateral
>     > filter (or median filter or something else) applied only on
>     pixels where non
>     > local means failed to find suitable patches (i.e. pixels where
>     the sum of
>     > weights was close to 0).
>     > The user would have a slider to adjust this setting.
>     > I think that it would make easier to have a "uniform" output
>     (i.e. an output
>     > where noise has been reduced quite uniformly)
>     > I have not tested this idea yet.
>     >
>     > Cheers,
>     > rawfiner
>     >
>     > Le lundi 11 juin 2018, johannes hanika <hana...@gmail.com
>     <mailto:hana...@gmail.com>> a écrit :
>     >>
>     >> hi,
>     >>
>     >> i was playing with noise reduction presets again and tried the
>     large
>     >> neighbourhood search window. on my shots i could very rarely spot a
>     >> difference at all increasing K above 7, and even less so going
>     above
>     >> 10. the image you posted earlier did show quite a substantial
>     >> improvement however. i was wondering whether you'd be able to share
>     >> the image so i can evaluate on it? maybe i just haven't found the
>     >> right test image yet, or maybe it's camera dependent?
>     >>
>     >> (and yes, automatic and adaptive would be better but if we can
>     ship a
>     >> simple slider that can improve matters, maybe we should)
>     >>
>     >> cheers,
>     >>  jo
>     >>
>     >>
>     >>
>     >> On Mon, Jan 29, 2018 at 2:05 AM, rawfiner <rawfi...@gmail.com
>     <mailto:rawfi...@gmail.com>> wrote:
>     >> > Hi
>     >> >
>     >> > Yes, the patch size is set to 1 from the GUI, so it is not a
>     bilateral
>     >> > filter, and I guess it corresponds to a patch window size of
>     3x3 in the
>     >> > code.
>     >> > The runtime difference is near the expected quadratic slowdown:
>     >> > 1,460 secs (8,379 CPU) for 7 and 12,794 secs (85,972 CPU) for
>     25, which
>     >> > means about 10.26x slowdown
>     >> >
>     >> > If you want to make your mind on it, I have pushed a branch
>     here that
>     >> > integrates the K parameter in the GUI:
>     >> > https://github.com/rawfiner/darktable.git
>     <https://github.com/rawfiner/darktable.git>
>     >> > The branch is denoise-profile-GUI-K
>     >> >
>     >> > I think that it may be worth to see if an automated approach
>     for the
>     >> > choice
>     >> > of K may work, in order not to integrate the parameter in the
>     GUI.
>     >> > I may try to implement the approach of Kervann and Boulanger (the
>     >> > reference
>     >> > from the darktable blog post) to see how it performs.
>     >> >
>     >> > cheers,
>     >> > rawfiner
>     >> >
>     >> >
>     >> > 2018-01-27 13:50 GMT+01:00 johannes hanika <hana...@gmail.com
>     <mailto:hana...@gmail.com>>:
>     >> >>
>     >> >> heya,
>     >> >>
>     >> >> thanks for the reference! interesting interpretation how the
>     blotches
>     >> >> form. not sure i'm entirely convinced by that argument.
>     >> >> your image does look convincing though. let me get this
>     right.. you
>     >> >> ran with radius 1 which means patch window size 3x3? not 1x1
>     which
>     >> >> would be a bilateral filter effectively?
>     >> >>
>     >> >> also what was the run time difference? is it near the expected
>     >> >> quadratic slowdown from 7 (i.e. 15x15) to 25 (51x51) so
>     about 11.56x
>     >> >> slower with the large window size? (test with darktable -d perf)
>     >> >>
>     >> >> since nlmeans isn't the fastest thing, even with this
>     coalesced way of
>     >> >> implementing it, we should certainly keep an eye on this.
>     >> >>
>     >> >> that being said if we can often times get much better results we
>     >> >> should totally expose this in the gui, maybe with a big
>     warning that
>     >> >> it really severely impacts speed.
>     >> >>
>     >> >> cheers,
>     >> >>  jo
>     >> >>
>     >> >> On Sat, Jan 27, 2018 at 7:34 AM, rawfiner
>     <rawfi...@gmail.com <mailto:rawfi...@gmail.com>> wrote:
>     >> >> > Thank you for your answer
>     >> >> > I perfectly agree with the fact that the GUI should not become
>     >> >> > overcomplicated.
>     >> >> >
>     >> >> > As far as I understand, the pixels within a small zone may
>     suffer
>     >> >> > from
>     >> >> > correlated noise, and there is a risk of noise to noise
>     matching.
>     >> >> > That's why this paper suggest not to take pixels that are
>     too close
>     >> >> > to
>     >> >> > the
>     >> >> > zone we are correcting, but to take them a little farther
>     (see the
>     >> >> > caption
>     >> >> > of Figure 2 for a quick explaination):
>     >> >> >
>     >> >> >
>     >> >> >
>     >> >> >
>     
> https://pdfs.semanticscholar.org/c458/71830cf535ebe6c2b7656f6a205033761fc0.pdf
>     
> <https://pdfs.semanticscholar.org/c458/71830cf535ebe6c2b7656f6a205033761fc0.pdf>
>     >> >> > (in case you ask, unfortunately there is a patent
>     associated with
>     >> >> > this
>     >> >> > approach, so we cannot implement it)
>     >> >> >
>     >> >> > Increasing the neighborhood parameter results in having
>     >> >> > proportionally
>     >> >> > less
>     >> >> > problem of correlation between surrounding pixels, and
>     decreases the
>     >> >> > size of
>     >> >> > the visible spots.
>     >> >> > See for example the two attached pictures: one with size
>     1, force 1,
>     >> >> > and
>     >> >> > K 7
>     >> >> > and the other with size 1, force 1, and K 25.
>     >> >> >
>     >> >> > I think that the best would probably be to adapt K
>     automatically, in
>     >> >> > order
>     >> >> > not to affect the GUI, and as we may have different levels
>     of noise
>     >> >> > in
>     >> >> > different parts of an image.
>     >> >> > In this post
>     >> >> >
>     >> >> >
>     (https://www.darktable.org/2012/12/profiling-sensor-and-photon-noise/
>     <https://www.darktable.org/2012/12/profiling-sensor-and-photon-noise/>),
>     >> >> > this
>     >> >> > paper is cited:
>     >> >> >
>     >> >> > [4] charles kervrann and jerome boulanger: optimal spatial
>     adaptation
>     >> >> > for
>     >> >> > patch-based image denoising. ieee trans. image process.
>     vol. 15, no.
>     >> >> > 10,
>     >> >> > 2006
>     >> >> >
>     >> >> > As far as I understand, it gives a way to choose an
>     adaptated window
>     >> >> > size
>     >> >> > for each pixel, but I don't see in the code anything
>     related to that
>     >> >> >
>     >> >> > Maybe is this paper related to the TODOs in the code ?
>     >> >> >
>     >> >> > Was it planned to implement such a variable window approach ?
>     >> >> >
>     >> >> > Or if it is already implemented, could you point me where ?
>     >> >> >
>     >> >> > Thank you
>     >> >> >
>     >> >> > rawfiner
>     >> >> >
>     >> >> >
>     >> >> >
>     >> >> >
>     >> >> > 2018-01-26 9:05 GMT+01:00 johannes hanika
>     <hana...@gmail.com <mailto:hana...@gmail.com>>:
>     >> >> >>
>     >> >> >> hi,
>     >> >> >>
>     >> >> >> if you want, absolutely do play around with K. in my
>     tests it did
>     >> >> >> not
>     >> >> >> lead to any better denoising. to my surprise a larger K
>     often led to
>     >> >> >> worse results (for some reason often the relevance of
>     discovered
>     >> >> >> patches decreases with distance from the current point).
>     that's why
>     >> >> >> K
>     >> >> >> is not exposed in the gui, no need for another irrelevant and
>     >> >> >> cryptic
>     >> >> >> parameter. if you find a compelling case where this
>     indeed leads to
>     >> >> >> better denoising we could rethink that.
>     >> >> >>
>     >> >> >> in general NLM is a 0-th order denoising scheme, meaning
>     the prior
>     >> >> >> is
>     >> >> >> piecewise constant (you claim the pixels you find are
>     trying to
>     >> >> >> express /the same/ mean, so you average them). if you let
>     that
>     >> >> >> algorithm do what it would really like to, it'll create
>     unpleasant
>     >> >> >> blotches of constant areas. so for best results we need
>     to tone it
>     >> >> >> down one way or another.
>     >> >> >>
>     >> >> >> cheers,
>     >> >> >>  jo
>     >> >> >>
>     >> >> >>
>     >> >> >>
>     >> >> >> On Fri, Jan 26, 2018 at 7:36 AM, rawfiner
>     <rawfi...@gmail.com <mailto:rawfi...@gmail.com>>
>     >> >> >> wrote:
>     >> >> >> > Hi
>     >> >> >> >
>     >> >> >> > I am surprised to see that we cannot control the
>     neighborhood
>     >> >> >> > parameter
>     >> >> >> > for
>     >> >> >> > the NLM algorithm (neither for the denoise non local
>     mean, nor for
>     >> >> >> > the
>     >> >> >> > denoise profiled) from the GUI.
>     >> >> >> > I see in the code (denoiseprofile.c) this TODO that I don't
>     >> >> >> > understand:
>     >> >> >> > "//
>     >> >> >> > TODO: fixed K to use adaptive size trading variance and
>     bias!"
>     >> >> >> > And just some lines after that: "// TODO: adaptive K
>     tests here!"
>     >> >> >> > (K is the neighborhood parameter of the NLM algorithm).
>     >> >> >> >
>     >> >> >> > In practice, I think that being able to change the
>     neighborhood
>     >> >> >> > parameter
>     >> >> >> > allows to have a better noise reduction for one image.
>     >> >> >> > For  example, choosing a bigger K allows to reduce the
>     spotted
>     >> >> >> > aspect
>     >> >> >> > that
>     >> >> >> > one can get on high ISO images.
>     >> >> >> >
>     >> >> >> > Of course, increasing K increase computational time,
>     but I think
>     >> >> >> > we
>     >> >> >> > could
>     >> >> >> > find an acceptable range that would still be useful.
>     >> >> >> >
>     >> >> >> >
>     >> >> >> > Is there any reason for not letting the user control the
>     >> >> >> > neighborhood
>     >> >> >> > parameter in the GUI ?
>     >> >> >> > Also, do you understand the TODOs ?
>     >> >> >> > I feel that we would probably get better denoising by
>     fixing
>     >> >> >> > these,
>     >> >> >> > but
>     >> >> >> > I
>     >> >> >> > don't understand them.
>     >> >> >> >
>     >> >> >> > I can spend some time on these TODOs, or to add the K
>     parameter to
>     >> >> >> > the
>     >> >> >> > interface if you think it is worth it (I think so but
>     it is only
>     >> >> >> > my
>     >> >> >> > personal
>     >> >> >> > opinion), but I have to understand what the TODOs mean
>     before
>     >> >> >> >
>     >> >> >> > Thank you for your help
>     >> >> >> >
>     >> >> >> > rawfiner
>     >> >> >> >
>     >> >> >> >
>     >> >> >> >
>     >> >> >> >
>     >> >> >> >
>     
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