heya,

this is an IIR filter (infinite impulse response, as opposed to the
straight forward FIR, finite impulse response, which would be for
instance a 5-tap b-spline filter) which approximates a gaussian. it's
especially well suited for large filter supports. why do you need to
know? for sports or you need to change / adapt it for something?

cheers,
 jo
On Sun, Oct 14, 2018 at 11:34 PM Heiko Bauke <heiko.ba...@mail.de> wrote:
>
> Hi,
>
> today I had look at the code in gaussian.c, which (to my surprise) is
> not just a straight-forward implementation of a Gaussian filter.
>
> After some google search I realized that several approximate algorithms
> exist that are able to approximate a Gaussian filter within a computing
> time that is independent of the kernel's support (the width of the
> Gaussian).  Presumably the algorithm that is implemented in darktable is
> such an algorithm.  But I still do not have a clue how it works.  Any
> pointers to the literature?  Which algorithm has been implemented in
> gaussian.c?
>
>
>         Regards,
>
>         Heiko
>
>
> --
> -- Number Crunch Blog @ https://www.numbercrunch.de
> --  Cluster Computing @ https://www.clustercomputing.de
> --  Social Networking @ https://www.researchgate.net/profile/Heiko_Bauke
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