On Tue, Aug 20, 2013 at 9:38 AM, Daniel J Blueman <[email protected]> wrote:
> On 20 August 2013 15:27, johannes hanika <[email protected]> wrote:
> > On Tue, Aug 20, 2013 at 5:25 AM, Daniel J Blueman <[email protected]>
> wrote:
> >> On 20 August 2013 01:46, Tobias Ellinghaus <[email protected]> wrote:
> >> > Am Sonntag, 18. August 2013, 23:32:18 schrieb Daniel J Blueman:
> >> >> On high-res displays, we need to increase the default "maximum width
> >> >> of image drawing area" and for height also.
> >> >>
> >> >> Since most users probably have more powerful processors with larger
> >> >> displays, I see there is good rationale to default this to unset, ie
> >> >> unlimited, rather than the current default, no?
> >> >
> >> > There is no such thing as unlimited.
> >>
> >> What I mean by 'unlimited' is that we don't specify a value (or we
> >> state 0 means unlimited) and the drawing area width is whatever size
> >> the interior of the window is.
> >>
> >> Does this make sense?
> >
> > the problem is that you can't change that value without quite some
> overhead
> > (you'll invalidate all cached mipmaps). more precise auto detection on
> first
> > startup might make sense (depending on screen size and cpu/gpu power).
>
> I see. So, I set it to 4096x4096
that's idiotic and will cost you a ton of cpu cycles and memory for the
mipmap cache.
> arbitrarily larger then the
> resolution of my retina screen, as it's unclear how to determine
> actual window interior size.
>
> Thus is it generating mipmaps of this size and down, regardless of the
> maximised window size?
>
yes. and the two largest mipmap levels you'll probably never see..
j.
> --
> Daniel J Blueman
>
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