Am 23.12.19 um 10:22 schrieb Аl Воgnеr:
I tried "opencl_memory_headroom=100"
10,485934 [dev_process_export] pixel pipeline processing took 3,299
secs (8,980 CPU)
So there is no big difference.
Assuming that the history you provided is a typical one then there is
only one direction where OpenCL memory optimization could help: if you
can avoid the contrast equalizer module to use tiling.
But there is not much to gain. With tiling that module needs 0.43 secs.
The pure GPU processing time is 0.3 secs (eaw_decompose +
eaw_synthesize). Without tiling there is less overhead and less overlap
so you might win in total about 0.2 secs. Judge by yourself if this is
worth the effort.
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