Am Mon, 23 Dec 2019 17:36:04 +0100
schrieb Ulrich Pegelow <[email protected]>:

> Am 23.12.19 um 16:37 schrieb Аl Воgnеr:
> > 
> > 7,393968 [dev_process_export] pixel pipeline processing took 0,608
> > secs (0,915 CPU)
> 
> This is blazingly fast.

Did you see the log, there is not a lot of image processing compared to
bench.srw.

> > Interesting is:
> > Spitzlicht-Rekonstruktion' on GPU, blended on GPU [export]
> > 
> > With the bench.srw it was calculated by the cpu. So the use of the
> > cpu depends on something and not on the coding of the module itself.
> 
> Probably due to selecting color reconstruction in that module which
> has not GPU implementation.
> 
> > 
> > So my question, if some of these values should be changed, because
> > the new system is a lot more powerful:
> > 
> > cache_memory=1073741824
> > maximum_number_tiles=10000
> > metadata/resolution=300
> > opencl_checksum=3732205163
> > opencl_device_priority=*/!0,*/*/*
> > opencl_mandatory_timeout=200
> > opencl_memory_requirement=768
> > opencl_micro_nap=1000
> > opencl_number_event_handles=25
> > opencl_size_roundup=16
> > pixelpipe_synchronization_timeout=200
> > plugins/map/max_images_drawn=100
> > plugins/map/max_outline_nodes=10000
> > 
> > 
> 
> Looks good. Make sure to select "very fast GPU" under OpenCL
> scheduling profile in preferences->core options.

Done, don't know when I can do a comparable test. At the moment a big
download is running.

No idea, how I got the values above.

What does cache_memory influence? No idea, from where this value comes.
I could _could_ calcalute this value a long time ago after a
recommendation, I don't remember this.

How opencl_checksum is calcaluted, this is a value from a rc-file with a
total different graphics card. (Geforce GT 1030)

Al
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