Hello All,
DT 3.2.1 here, running on Ubuntu 20.04, Radeon HD5400.
OpenCL should be working, however DT complains "could not get platforms"
(see below).
I see that a folder /etc/OpenCL is missing: could this be the issue?
Thanks for any advice.
-Gian
0.032024 [opencl_init] opencl related configuration options:
0.032041 [opencl_init]
0.032044 [opencl_init] opencl: 1
0.032046 [opencl_init] opencl_scheduling_profile: 'default'
0.032049 [opencl_init] opencl_library: ''
0.032051 [opencl_init] opencl_memory_requirement: 768
0.032054 [opencl_init] opencl_memory_headroom: 300
0.032057 [opencl_init] opencl_device_priority: '*/!0,*/*/*'
0.032276 [opencl_init] opencl_mandatory_timeout: 200
0.032281 [opencl_init] opencl_size_roundup: 16
0.032284 [opencl_init] opencl_async_pixelpipe: 0
0.032293 [opencl_init] opencl_synch_cache: false
0.032295 [opencl_init] opencl_number_event_handles: 25
0.032298 [opencl_init] opencl_micro_nap: 1000
0.032301 [opencl_init] opencl_use_pinned_memory: 0
0.032303 [opencl_init] opencl_use_cpu_devices: 0
0.032305 [opencl_init] opencl_avoid_atomics: 0
0.032307 [opencl_init]
0.032531 [opencl_init] found opencl runtime library 'libOpenCL'
0.032552 [opencl_init] opencl library 'libOpenCL' found on your system
and loaded
0.032561 [opencl_init] could not get platforms: -1001
0.032565 [opencl_init] FINALLY: opencl is NOT AVAILABLE on this system.
0.032567 [opencl_init] initial status of opencl enabled flag is OFF.
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.4.0-53-generic, LLVM 10.0.0)
GL_VERSION: 3.1 Mesa 20.0.8
=======================================================
[build] use-vbo=false: FPS: 768 FrameTime: 1.302 ms
[build] use-vbo=true: FPS: 722 FrameTime: 1.385 ms
[texture] texture-filter=nearest: FPS: 651 FrameTime: 1.536 ms
[texture] texture-filter=linear: FPS: 656 FrameTime: 1.524 ms
[texture] texture-filter=mipmap: FPS: 691 FrameTime: 1.447 ms
[shading] shading=gouraud: FPS: 612 FrameTime: 1.634 ms
[shading] shading=blinn-phong-inf: FPS: 608 FrameTime: 1.645 ms
[shading] shading=phong: FPS: 597 FrameTime: 1.675 ms
[shading] shading=cel: FPS: 582 FrameTime: 1.718 ms
[bump] bump-render=high-poly: FPS: 454 FrameTime: 2.203 ms
[bump] bump-render=normals: FPS: 736 FrameTime: 1.359 ms
[bump] bump-render=height: FPS: 726 FrameTime: 1.377 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 563 FrameTime: 1.776 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 399 FrameTime:
2.506 ms
[pulsar] light=false:quads=5:texture=false: FPS: 673 FrameTime: 1.486 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 278 FrameTime: 3.597 ms
[desktop] effect=shadow:windows=4: FPS: 368 FrameTime: 2.717 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 411 FrameTime: 2.433 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 473 FrameTime: 2.114 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 443 FrameTime: 2.257 ms
[ideas] speed=duration: FPS: 634 FrameTime: 1.577 ms
[jellyfish] <default>: FPS: 366 FrameTime: 2.732 ms
[terrain] <default>: FPS: 52 FrameTime: 19.231 ms
[shadow] <default>: FPS: 285 FrameTime: 3.509 ms
[refract] <default>: FPS: 62 FrameTime: 16.129 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 698 FrameTime: 1.433 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 592 FrameTime: 1.689 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 695 FrameTime: 1.439 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 666 FrameTime:
1.502 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 491
FrameTime: 2.037 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 688
FrameTime: 1.453 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 730
FrameTime: 1.370 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 404
FrameTime: 2.475 ms
=======================================================
glmark2 Score: 538
=======================================================
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