My old setup:
AMD Phenom II X6 1055T at 2400 MHz, 32 GiB DDR3 RAM at 1200 MHz, (1600MHz
when SPD works), nVidia GTX 760. Nothing overclocked. GPU render was about
3× faster than CPU (with or without Open Shading Language, which did not
always work). Nothing over clocked. The GPU is a PCIe 3.0, but the MB is a
PCIe 2.0.

New setup:
AMD Ryzen 7 3800X, 32 GiB DDR4 RAM at 3200 MHz (with SPD, normally 2400),
same GPU, but now in a PCIe 4.0 MB. Nothing overclocked. (Yes, I replaced
my ten year old MB and CPU, thus had to also get new RAM).

All else equal. —OS on SATA III SSD, data on 4× HDD RAID5, SATA III, OS
(Ubuntu 20.04 LTS) et al. No surprise, CPU render is now faster than GPU
render. In fact, it is about 3× faster. What I found surprising is that
GPU+CPU render is slower than plain old CPU, and plain old CPU is faster
than CPU with OSL.

I thought that a car being pushed by four strong guys will go slower than a
car being pushed by four strong guys and one weakling, thus, adding the
slower GPU would still speed up the render. Apparently not. I also recall
on my old system, that GPU+CPU was also slower than just plain GPU. In
other words, the slower guy slows down the faster guy, either way.

I do not think it was supposed to work that way.

Second, I thought that OSL accelerated surface/volume scattering when
doing physics-based rendering, (my normal MO). I cannot ever remember
actually timing it on the old system, but I do remember getting the
perception of it taking longer whenever OSL crashed Blender. Very
non-scientific.

Does using OSL slow us down as a trade-off for better render. or does it
accelerate the system?. Should GPU+CPU be faster than just one or the other?

Old system was Blender 2.90.1, compiled from source. New system is Blender
2.91.0, also compiled from source. (I also re-compiled some of the
dependencies after the upgrade to ensure any new available compile options
are used to optimize for the new platform).

Sincerely,

Karim Hosein
Top Rock Photography
754.999.1652

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