@ 2014-12-22 Micha Krause <[email protected]>:
> Šarūnas and junkyardsparkle, i guess you also leave the base curve
> activated pre hugin?

Yes, sorry, I forget about that one. It's probably the next thing I should 
start paying more attention to now that I'm getting more comfortable with 
darktable in general. :)

> If you have to edit each individual image in Darktable any ways, why
> not do all of it pre-hugin? I don't think there are a lot of things you
> could only do in the final image.

The nice thing about darktable is that you don't have to edit each image - you 
can just copy the the history stack from one and paste it to the others, since 
you want them all to be the same anyway. Things like graduated density filters 
are what you wouldn't want to do pre-hugin, unless you're absolutely confident 
that the images won't need any rotation during stitching.

> > Things that I do pre-hugin: wb, noise reduction, lens correction 
> > (with vignetting!), and sometimes exposure (the amount that equals 
> > "expose-to-the-right" for brightest image
> 
> Which is exactly what I was trying to get rid of, finding the correct
> exposure with multiple images :-(, i end up switching back and forth
> between the images, trying which exposure settings are working with
> all images, It would be so much easier to do the exposure on the final
> image.

In my case, there's almost always one image that will obviously be the limiting 
factor for exposure (and with my sloppy metering, it's often already starting 
to clip, so there's nothing to do! ;) ... and that setting will then apply to 
all images. If there's a particularly dark image that has needs shadow 
recovery, again, that adjustment will be pasted to all images. I usually then 
visually check the remaining images, and send them off to hugin. Working with 
16-bit TIFFs, I feel ok about doing any further adjustments (generally of the 
sharpening/local contrast variety) on the final image, but my image quality 
standards may not be as strict as more serious photography types.

-- 
junkyardsparkle

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