Hallöchen!

Steven Fosdick writes:

> [...]
>
> I choose perspective correction=full and set the lines around the
> edges of the picture within its frame.  [...]  As the sitter's
> head is towards the top of the picture this results in a very
> unnatural looking portrait and it is also fairly obvious to see
> the final result has an aspect ration much closer to square than
> the original.

This is a known problem, see
http://darktable.org/redmine/issues/9974

I made a proof of concept in <http://pastebin.com/5BRvG8W9>.  This
code already uses Lensfun's structure so that I can incorporate this
in LF.  It even allows for a UI slider for finetuning.  LF would
then be also able to rotate, so that all coordinates-bending
operations could be computed in one pass without leaving the
floating point realm.  All of this is easy to code.  But the
necessary changes in DT (in particular, moving a lot from "clipping"
to "lens") is a lot of work that scared everybody off.

Alternatively, only the clipping module in DT could be changed,
which is a lot easier probably.

Tschö,
Torsten.

-- 
Torsten Bronger    Jabber ID: torsten.bron...@jabber.rwth-aachen.de


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