Hi,
Thats what I do now, I have a ping-pong buffering scheme.
Jon, thanks for the information. Any idea what the best systems offer.
Coz we want to beat that !


Albert Burbea wrote:
> hi
> actually it can be less (you can transmit while you encode and encode while
> you get video) but it is VEEEEEEERY expensive. You have to buy heavy 3rd
> party video codecs.
> What is your problem? Maybe we can help you
> Albert
> 
> 
> On 7/30/08, Jon Povey <[EMAIL PROTECTED]> wrote:
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED]
>>> ] On Behalf Of Kumar Bala
>>> Sent: 30 July 2008 11:12
>>> To: [email protected]
>>> Subject: Measuring MPEG4 system latency on DM355
>>>
>>> Hi,
>>> I have an MPEG4 streaming system which capture live video at
>>> 1280x720p using a HD camera module. Then it streams it over
>>> to a PC running the client app such as VLC or mplayer.
>>>
>>> I believe I get a few hundred millisecond latency (about
>>> 200-300 ms). We want to achieve a near analogue latency.
>> Let's see, I'm not an expert but:
>>
>> 40ms to read in a frame (assuming 25fps)
>> 30ms to encode
>> Some amount of time to transmit the frame to receiver and have it
>> decoded, then
>> 40ms display time
>>
>> So I recon that's around 120ms minimum assuming instant transmit and
>> decode, and no waiting for extra VSYNC on the receiver or anything..
>>
>> --
>> Jon Povey, Design Engineer
>> [EMAIL PROTECTED] | +44(0)1280 825983
>>
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