No, because in my system, the first codec that is generated is calling
CERuntimeInit (working with C++, keeping reference counter for the call
to CERuntimeInit and CERuntimeExit), while the system buffers are
allocated before that.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On
Behalf Of Vladimir Pantelic
Sent: Tuesday, January 05, 2010 11:15 AM
To: [email protected]
Cc: [email protected]
Subject: Re: Cmem address translation when working with Codec Engine

Erez Kinarti wrote:
> Hey Rob,
> I see that calling the register functions require that CE is in the
air
> (CERuntimeInit) so it is problematic for us in the same way as doing
the
> CMEM allocations via CodecEngine.

as you have to call CERuntimeInit() before using any of CE, you can do
the
Memory_registerContigBuf() after CERuntimeInit(), no?


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