No, because in my system, the first codec that is generated is calling CERuntimeInit (working with C++, keeping reference counter for the call to CERuntimeInit and CERuntimeExit), while the system buffers are allocated before that.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Vladimir Pantelic Sent: Tuesday, January 05, 2010 11:15 AM To: [email protected] Cc: [email protected] Subject: Re: Cmem address translation when working with Codec Engine Erez Kinarti wrote: > Hey Rob, > I see that calling the register functions require that CE is in the air > (CERuntimeInit) so it is problematic for us in the same way as doing the > CMEM allocations via CodecEngine. as you have to call CERuntimeInit() before using any of CE, you can do the Memory_registerContigBuf() after CERuntimeInit(), no? _______________________________________________ Davinci-linux-open-source mailing list [email protected] http://linux.davincidsp.com/mailman/listinfo/davinci-linux-open-source _______________________________________________ Davinci-linux-open-source mailing list [email protected] http://linux.davincidsp.com/mailman/listinfo/davinci-linux-open-source
