You are totally correct, it is just that our system is in a validation
stage where we don't want to touch anything (in order to avoid doing all
the testing cycle again), and moving the CERuntimeInit to be before the
buffers allocation will require some changes that I don't want to do in
such stage.
Of course I'll do it if I have no other choice ...



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On
Behalf Of Vladimir Pantelic
Sent: Tuesday, January 05, 2010 11:48 AM
To: [email protected]
Subject: Re: Cmem address translation when working with Codec Engine

Erez Kinarti wrote:
> No, because in my system, the first codec that is generated is calling
> CERuntimeInit (working with C++, keeping reference counter for the
call
> to CERuntimeInit and CERuntimeExit), while the system buffers are
> allocated before that.

well, then move that call outside of the codecs....

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