I'm working on a closed codimension-1 surface (think of an ellipsoid) and my goal is to iteratively evolve this surface to form tubulations and other localized significant deformations. My current strategy is to compute an euler_vector at each iteration and create a new mapping at each time step through MappingQEulerian.
So far this is going well, but I am only able to achieve relatively mild deformations before my mesh becomes twisted and deformed, leading to a catastrophic breakdown of my simulation. My question for the community is vague, but hopefully there is some discussion that can be had here: What are some strategies for updating the euler_vector for MappingQEulerian that would help maintain mesh quality? Currently my quadrilaterals are becoming very skewed as the surface evolves. Tom -- The deal.II project is located at http://www.dealii.org/ For mailing list/forum options, see https://groups.google.com/d/forum/dealii?hl=en --- You received this message because you are subscribed to the Google Groups "deal.II User Group" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
